Hello, Polycount is only one facet of the overall performance picture. Other factors could be the texture sizes, counts and dimension, lighting/filtering, or possibly your physics or other non-rendering related processing.
-Ken On Thu, Dec 16, 2010 at 1:45 PM, Dona <[email protected]> wrote: > Thanks Ken,Actually i tried with 3 objects which have a polygon count > of 1200.Also i've used jiglib for collision detection.Now the game is > too slow!! > > > On Dec 17, 12:22 am, Ken Railey <[email protected]> wrote: > > The fewer the better. In general, the more objects you have on screen, > the > > fewer polygons you can put in each one. > > > > HTH, > > -Ken > > > > > > > > > > > > > > > > On Thu, Dec 16, 2010 at 1:01 PM, Dona <[email protected]> wrote: > > > Hi, > > > > > I'm trying to create a racing game in away3D. Can you guys tell me an > > > ideal polycount for collada objects? > > > > > Thanks in advance >
