I figured out that I had to add a material to the object in Blender so
that the error disappears.

But the question remains: Why does it work in Prefab while it doesn't
(didn't) work using Away3D?

On Dec 22, 3:21 pm, banal <[email protected]> wrote:
> Hi Devs
>
> I'm using the current Away3D version from trunk and I have problems
> loading a Collada file (exported from Blender, generates a null
> reference error). Loading the exact same file in Prefab works
> however...
>
> The error happens in away3d/loaders/Collada.as. Other files (exported
> from Maya) work fine.
>
> So what I'm wondering is: why does it loads my file in Prefab? Where
> can I get the same parser as prefab uses? :-)

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