Thanks for the explanation Fabrice. I just updated to the latest version of prefab, but I don't get any special notifications in the log (Process log window).
Apparently the parser was missing a material (and therefore UVs etc.). Adding a material in Blender and exporting the file again solved the issue... so now everything works. On Dec 22, 3:48 pm, Fabrice3D <[email protected]> wrote: > > Where can I get the same parser as prefab uses? > > are you rich? :)) > > no, its the same parser, same on everything except for 4 things: > 1: Prefab is very gentle :) meaning here, it's not the runtime for your > project, it does all it can to help you pin point errors. > Away API for runtime, assumes you have propper data, as the checks Prefab > does, are costly. > 2: Prefab does check your possibly faulty names for meshes or containers, It > also ensure you have no doubles. > 3: null maps for faulty urls are catched and default map is applied. > 4: next to this, all meshes loaded in Prefab are submitted to geometry checks > at uv, vertex, face and material level. > > In your case, I think the faulty urls are in the game... as names correction > or unvalid geometry would have triggered > a warning message or a window displaying the faulty names. Look in log what's > happening... I've added since update 1.440 update > extra dumps to the log for this evil collada format. Chances are high it's > notified in there. > > Fabrice > > On Dec 22, 2010, at 3:21 PM, banal wrote: > > > Hi Devs > > > I'm using the current Away3D version from trunk and I have problems > > loading a Collada file (exported from Blender, generates a null > > reference error). Loading the exact same file in Prefab works > > however... > > > The error happens in away3d/loaders/Collada.as. Other files (exported > > from Maya) work fine. > > > So what I'm wondering is: why does it loads my file in Prefab? Where > > can I get the same parser as prefab uses? :-)
