You might already know this, but make sure you are using a release version of the swf and a non-debug player. Sometimes the debug versions can cause a memory leak.
On Jan 5, 6:15 pm, macgor <[email protected]> wrote: > Hi Everybody, > > No good news... but I wanted to share my experiment. > > As somebody in past wrote that System.gc() will clean only instances > of native flash classes, I decided to make experiment: > > I have modificated Away3D source, so after mod I could do in my > project something like that: > > import flash.away3d.[className] > > hopeing that Flashplayer will collect my "null meshes".... > > Project compiled well but gc() still doesnt collect what I need. > > Anybody found solution for memory leak? > > Regards, > > MG
