Hello there, i am wondering if there's a "best practice" to destroy objects (scene childs, cameras, view..) to free memory. Doing some profiling on flash builder i noticed anything gets garbage collected while the used memory keeps going up and up.
I did some research but i ended up finding old or more specific questions, is there any generic method to do that now? also, i found this http://away3d-dev.googlegroups.com/web/sev+away3dlite.rar?gda=U-iXKUYAAABrBeR_laQv_mJHDwe-9Q3nwU17eZoOnxwMCsW2hGha7-azDJP2og0ErGXc2UwfWHRemaOZBNsWRoh06S8OcKF7E-Ea7GxYMt0t6nY0uV5FIQ . Moving the same mods to away3d would help? TIA for your attention, Juri
