How can it be lower level than Gl/DirectX when it USES gl/DirectX? -----Original Message----- From: Michael Iv Sent: Thursday, February 17, 2011 9:42 PM To: [email protected] Subject: Re: [away3d] Re: Future directions
> Man The API doesn't expose OpenGL . The API is even a lower level than OpenGL > lib . Although it does resemble OpenGL structure partially . > > Sent from my iPhone > > On Feb 17, 2011, at 11:03 PM, bo <[email protected]> wrote: > >> Does it mean OpenGL will be exposed as an API for actionscript? >> >> I found this interesting: >> "as well as a new software 3D renderer fallback that will aim to >> provide the vast majority of computers with fast, reliable, 3D >> rendering in Flash" >> >> Vast majority of computers should have Intel integrated GPUs. I.e., >> the GMA 950, GMA X3100. If the fallback is necessary, does it mean the >> software rasterizer the new Flash uses is faster than those integrated >> GPUs? >> >> Also, if Flash will have a native software fall back, would the >> software rasterizer code portions from Away3D, Sandy, Sophie, and etc. >> be considered obsolete? >> >> Or is Adobe licensing one of the engine developers to create a >> certified software OpenGL implementation for actionscript? >> >> Thanks >> >> On Feb 17, 1:45 pm, John Wilson <[email protected]> >> wrote: >>> No, the Molehill API which will provide the additional 3D support is >>> too low level to be of any use without a 3D engine sitting on top of >>> it. See the MAX 2010 video on the Away3D home page (http:// >>> away3d.com/). >>> >>> Regards, >>> >>> John Wilson >>> >>> On Feb 17, 3:54 pm, bo <[email protected]> wrote: >>> >>> >>> >>>> It seems the next Flash version will have native 3D support with >>>> hardware access. An OpenGL + GLSL binding? Or some proprietary API? >>> >>>> I am curious what does it mean to our Away3D and other Flash software >>>> 3D engine users. >>> >>>> Would everyone just migrate to the new fast and standardized API and >>>> have no incentive to come back to software based engines? >>> >>>> Thanks- Hide quoted text - >>> >>> - Show quoted text -
