By implementing a subset that acts more like a device driver than a real 3D library.
Cheers, BW On Thu, Feb 17, 2011 at 9:37 AM, Brian Bosak <[email protected]>wrote: > How can it be lower level than Gl/DirectX when it USES gl/DirectX? > > -----Original Message----- > From: Michael Iv > Sent: Thursday, February 17, 2011 9:42 PM > To: [email protected] > Subject: Re: [away3d] Re: Future directions > > > > > Man The API doesn't expose OpenGL . The API is even a lower level than > OpenGL lib . Although it does resemble OpenGL structure partially . > > > > Sent from my iPhone > > > > On Feb 17, 2011, at 11:03 PM, bo <[email protected]> wrote: > > > >> Does it mean OpenGL will be exposed as an API for actionscript? > >> > >> I found this interesting: > >> "as well as a new software 3D renderer fallback that will aim to > >> provide the vast majority of computers with fast, reliable, 3D > >> rendering in Flash" > >> > >> Vast majority of computers should have Intel integrated GPUs. I.e., > >> the GMA 950, GMA X3100. If the fallback is necessary, does it mean the > >> software rasterizer the new Flash uses is faster than those integrated > >> GPUs? > >> > >> Also, if Flash will have a native software fall back, would the > >> software rasterizer code portions from Away3D, Sandy, Sophie, and etc. > >> be considered obsolete? > >> > >> Or is Adobe licensing one of the engine developers to create a > >> certified software OpenGL implementation for actionscript? > >> > >> Thanks > >> > >> On Feb 17, 1:45 pm, John Wilson <[email protected]> > >> wrote: > >>> No, the Molehill API which will provide the additional 3D support is > >>> too low level to be of any use without a 3D engine sitting on top of > >>> it. See the MAX 2010 video on the Away3D home page (http:// > >>> away3d.com/). > >>> > >>> Regards, > >>> > >>> John Wilson > >>> > >>> On Feb 17, 3:54 pm, bo <[email protected]> wrote: > >>> > >>> > >>> > >>>> It seems the next Flash version will have native 3D support with > >>>> hardware access. An OpenGL + GLSL binding? Or some proprietary API? > >>> > >>>> I am curious what does it mean to our Away3D and other Flash software > >>>> 3D engine users. > >>> > >>>> Would everyone just migrate to the new fast and standardized API and > >>>> have no incentive to come back to software based engines? > >>> > >>>> Thanks- Hide quoted text - > >>> > >>> - Show quoted text - >
