By implementing a subset that acts more like a device driver than a real 3D
library.

Cheers,

BW

On Thu, Feb 17, 2011 at 9:37 AM, Brian Bosak <[email protected]>wrote:

> How can it be lower level than Gl/DirectX when it USES gl/DirectX?
>
> -----Original Message-----
> From: Michael Iv
> Sent: Thursday, February 17, 2011 9:42 PM
> To: [email protected]
> Subject: Re: [away3d] Re: Future directions
>
>
>
> > Man The API doesn't expose OpenGL . The API is even a lower level than
> OpenGL lib . Although it does resemble OpenGL structure partially .
> >
> > Sent from my iPhone
> >
> > On Feb 17, 2011, at 11:03 PM, bo <[email protected]> wrote:
> >
> >> Does it mean OpenGL will be exposed as an API for actionscript?
> >>
> >> I found this interesting:
> >> "as well as a new software 3D renderer fallback that will aim to
> >> provide the vast majority of computers with fast, reliable, 3D
> >> rendering in Flash"
> >>
> >> Vast majority of computers should have Intel integrated GPUs. I.e.,
> >> the GMA 950, GMA X3100. If the fallback is necessary, does it mean the
> >> software rasterizer the new Flash uses is faster than those integrated
> >> GPUs?
> >>
> >> Also, if Flash will have a native software fall back, would the
> >> software rasterizer code portions from Away3D, Sandy, Sophie, and etc.
> >> be considered obsolete?
> >>
> >> Or is Adobe licensing one of the engine developers to create a
> >> certified software OpenGL implementation for actionscript?
> >>
> >> Thanks
> >>
> >> On Feb 17, 1:45 pm, John Wilson <[email protected]>
> >> wrote:
> >>> No, the Molehill API which will provide the additional 3D support is
> >>> too low level to be of any use without a 3D engine sitting on top of
> >>> it.  See the MAX 2010 video on the Away3D home page (http://
> >>> away3d.com/).
> >>>
> >>> Regards,
> >>>
> >>> John Wilson
> >>>
> >>> On Feb 17, 3:54 pm, bo <[email protected]> wrote:
> >>>
> >>>
> >>>
> >>>> It seems the next Flash version will have native 3D support with
> >>>> hardware access. An OpenGL + GLSL binding? Or some proprietary API?
> >>>
> >>>> I am curious what does it mean to our Away3D and other Flash software
> >>>> 3D engine users.
> >>>
> >>>> Would everyone just migrate to the new fast and standardized API and
> >>>> have no incentive to come back to software based engines?
> >>>
> >>>> Thanks- Hide quoted text -
> >>>
> >>> - Show quoted text -
>

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