Can I be removed from this list? Thanks
Eve [email protected] On Mon, Feb 28, 2011 at 11:59 AM, <[email protected]> wrote: > Today's Topic Summary > > Group: http://groups.google.com/group/away3d-dev/topics > > Away3D 4.0 Alpha setup guide for Flash Builder & Burrito [10 Updates] > error when running incubator in Flash Builder without html wrapper [3 > Updates] > 3D Models, conversion, concrete methods and Away3D 4.x [1 Update] > bend a 3D object in away3D? [3 Updates] > Getting started with Away3D 4.0 article [3 Updates] > Rockets Ninjas challenging Away3D and others??? [5 Updates] > > Topic: Away3D 4.0 Alpha setup guide for Flash Builder & Burrito > > Darcey Lloyd <[email protected]> Feb 28 02:47PM ^ > > Hi all, > > The first of many. Quick step by step guide on what I had to do to get the > Away3D 4.0 Broomstick alpha release examples to work in Flash Builder and > Flash Builder Burrito. > > http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article.php?index=5&subindex=1&aid=263 > > Good luck > > Darcey > > > > George Profenza <[email protected]> Feb 28 07:11AM -0800 ^ > > Hi Darcey, > > Nice write-up. > The redirect(http://www.google.com/url?sa=D&q=http:// > www.allforthecode.co.uk/aftc/forum/user/modules/forum/article.php%3Findex%3D5%26subindex%3D1%26aid%3D263) > didn't work on my machine for some reason, but I went straight to the > post. > > Also, I've added a link to your article on Flex from my FDT based one: > http://bit.ly/gKebfm > > > > > Darcey Lloyd <[email protected]> Feb 28 03:34PM ^ > > Appears you are getting special characters in the url somehow. Mac? > > > > > > > > George Profenza <[email protected]> Feb 28 07:43AM -0800 ^ > > Yup, Mac. > > > > > Michael Iv <[email protected]> Feb 28 05:51PM +0200 ^ > > Guys any chance you can help with Google Chrome? I still can't get it work > there.Now after disabling the Fp10 in the Options ,then reinstalling the > Incubator the browser doesn't detect flash player at all.Can it > be because of 64bit OS? > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected] > > > > Darcey Lloyd <[email protected]> Feb 28 03:53PM ^ > > I am using Win 7 x64, all is fine.... > > Here are my settings: > > > URL IN CHROME: about:plugins > > <about:plugins> > > Flash (2 files) - Version: 11.0.0.58 > Shockwave Flash 11.0 d0 > Name:Shockwave Flash > Description:Shockwave Flash 10.2 r154 > Version:10,2,154,12 > Priority:2 > Location: > C:\Users\ForThisInstallationIamFred\AppData\Local\Google\Chrome\Application\9.0.597.98\gcswf32.dll > (Disabled) Enable <chrome://plugins/> > MIME types:MIME typeDescriptionFile > extensionsapplication/x-shockwave-flashAdobe > Flash movie.swfapplication/futuresplashFutureSplash movie.spl > Name:Shockwave Flash > Description:Shockwave Flash 11.0 d0 > Version:11,0,0,58 > Priority:27 > Location:C:\Windows\SysWOW64\Macromed\Flash\NPSWF32.dll > Disable <chrome://plugins/> > MIME types:MIME typeDescriptionFile > extensionsapplication/x-shockwave-flashAdobe > Flash movie.swfapplication/futuresplashFutureSplash movie.spl > > > > > > Jesse Nicholson <[email protected]> Feb 28 08:02AM -0800 ^ > > I think I just mass-spammed everyone this answer by accident but here > you go, this is what worked for me (I had similar issues at first) > > Ensure you exit out of ALL chrome windows, uninstall all versions of > flash player (even tho its built in Chrome I know, do it anyway) then > (re)install incubator built, re-open chrome, about:plugins, click > details(+) to expand plugin details you should see flash (2 files) one > says flash 10.** one 11. Click disable under 10.**, close out ALL > chrome windows, re-open it should be golden. Even so, the performance > is trash and it works intermittently in Chrome compared to other > browsers. As a web developer too I've got ff, ie, safari, chrome etc > installed and tested in all, Chrome is the only one were performance > is hit and miss. > > > > > > Jesse Nicholson <[email protected]> Feb 28 11:00AM -0500 ^ > > Ensure you exit out of ALL chrome windows, uninstall all versions of > flash player (even tho its built in Chrome I know, do it anyway) then > (re)install incubator built, re-open chrome, about:plugins, click > details(+) to expand plugin details you should see flash (2 files) one > says flash 10.** one 11. Click disable under 10.**, close out ALL chrome > windows, re-open it should be golden. Even so, the performance is trash > and it works intermittently in Chrome compared to other browsers. As a > web developer too I've got ff, ie, safari, chrome etc installed and > tested in all, Chrome is the only one were performance is hit and miss. > > On 2/28/2011 10:51 AM, Michael Iv wrote: > > > > Tony Brown <[email protected]> Feb 28 11:07AM -0500 ^ > > Thanks Darcey, your're the best ! > > > > > gaga <[email protected]> Feb 28 09:57AM -0800 ^ > > Great work !!! > > Thanks for the guide. Helped me very much. > > First examples are running for me too. > > Unfortunately I get > > "REPORT of '/svn/!svn/vcc/default': Chunk delimiter was invalid > (http://away3d.googlecode.com)" > > on some files when export or check out with svn client. I tried three > different clients. > > Any idea? > > Thanks > > Volker > > > > Topic: error when running incubator in Flash Builder without html wrapper > > Michael Iv <[email protected]> Feb 28 07:48PM +0200 ^ > > Anybody is having this issue when trying to run without html wrapper? > First it shows a pop up saying that it can't find version 10.2 ... > Then if I try to run it anyways I get : > VerifyError: Error #1014: Class flash.display3D::Context3D could not be > found. > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected] > > > > originaltomato <[email protected]> Feb 28 09:53AM -0800 ^ > > check if you have -swf-version=13 at additional compiler directives > > > > John Brookes <[email protected]> Feb 28 05:53PM ^ > > As far as I understand theres no standalone for fp11, so you have to view it > in the browser. > > > > Topic: 3D Models, conversion, concrete methods and Away3D 4.x > > Darcey Lloyd <[email protected]> Feb 28 05:18PM ^ > > Hi all, > > There seems to be a lot of confusion about getting 3D models into Away3D > with regards to what format, which application, what settings etc... > > Are there concrete ways of > > 1. converting a 3D Max file to a format Away3D supports with and without > textures? > 2. converting a Maya file to a format Away3D supports with and without > textures? > 3. converting a Blender file to a format Away3D supports with and without > textures? > > At the moment, I just say to the 3D graphics designer, here's a test > application (SWF) it accepts a file called "model.dae or model.md2" and tell > him / her to keep exporting their models till it displays correctly in the > SWF all I know is export triangles if there is an option for it and keep > image paths relative (no paths just file name). > > Now with the release Away3D 4.x the need for easy access to 3D models has > become more important than ever. > > So my questions are: > > 1. Is there going to be anything concrete for the industry standard > applications Max, Maya and Blender? > 2. Is there something already? > 3. What's on the horizon? > 4. Will there be plugins for the applications to simplify this process? > 5. Will prefab become the universal conversion tool? > 6. Will models with missing textures in x format be possible to load up > and default to wire frame? or must they be corrected via prefab? > > If there are processes already available, I will be more than happy to write > something up on my site for a step by step guide on how to do this for all > to read when they need to use the process. > > Thanks > > D > > > > PS. > Away3D 4.0 Alpha is awesome, I just got a 16meg obj model to display and it > don't even break a sweat, 60fps all the way... > This reminds me of my transition from spectrum 128k to booting up my first > Amiga game (xenon 2 megablast) lol > GJ guys. > > > > Topic: bend a 3D object in away3D? > > NickBee <[email protected]> Feb 28 07:07AM -0800 ^ > > OK go look at the progress... > http://www.nickbee.com/bend > > The left side has a plain and the right side has another cylinder > stuck to the arm and is almost working right. > > I took the position the pink cyl needed to be at .5 force and 1 force > and figured out the equation for in between. > > _rightFollowCyl.x = > _rightBend.vertices[_rightBend.vertices.length-1].x - ((1 - > bendRight.force) * 100); > _rightFollowCyl.y = > _rightBend.vertices[_rightBend.vertices.length-1].y - > ((bendRight.force-.5) * 100); > _rightFollowCyl.z = > _rightBend.vertices[_rightBend.vertices.length-1].z; > _rightFollowCyl.rotationZ = bendRight.force * 180; > > Unfortunately as you can see the from the example it is not a linear > equation. > > Any other ideas for this? > > Also with the lag on the enter frame I'm not sure if this is a viable > solution for what I'm looking to do. I might have to end up with > multiple 3d objects to simulate the bending. This would give me more > control over HOW the object bends. > > > > John Brookes <[email protected]> Feb 28 03:21PM ^ > > Had a play the other day and noticed you could stop the lag with adding > another > modStack.apply(); > No idea of better solution. > > //renderloop > modStack.apply(); > var cBot:Vector3D = cylinder.geometry.vertices[2].position.clone(); > c2.rotationZ = -bend.force * 180; > c2.x = cBot.x; > c2.y = cBot.y; > c2.z = cBot.z; > c2.moveDown(c2.height) > modStack.apply(); > //render scene > view.render(); > > > > NickBee <[email protected]> Feb 28 08:34AM -0800 ^ > > Great, > > I can also limit the speed at which this thing animates to help with > the lag issue. > > Now I jest need to figure out my non-linear equation to get this thing > to follow the proper way. > > > > Topic: Getting started with Away3D 4.0 article > > George Profenza <[email protected]> Feb 28 04:42AM -0800 ^ > > Hello, > > A bit of a shameless plug, since most of you are already setup > > I've put together a quick blog post: http://bit.ly/eAzub3 and a wiki > entry: http://bit.ly/gKebfm > on how to setup the Away3D 4.0 exaples using FDT 4.0 > > > > Michael Iv <[email protected]> Feb 28 02:45PM +0200 ^ > > Thanks , very useful input > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected] > > > > George Profenza <[email protected]> Feb 28 06:57AM -0800 ^ > > @Michael Iv > My pleasure. > > I'll try to keep up with the changes, as I suspect the process will > get simpler and simpler. > In the meantime, I'm open for improvement changes. > > Thanks, > George > > > > > Topic: Rockets Ninjas challenging Away3D and others??? > > richardolsson <[email protected]> Feb 28 04:17AM -0800 ^ > > Hi Michael, > > This was up on the list a while back. We don't mind competition, but > this particular engine seems to be Flash Player 10 only (no mention of > Molehill)? We're really focusing on Molehill right now, and with the > stuff we've got going in Away4, all we can say to the competition is > "bring it on!" ;) > > Seriously though, this seems to be an engine developed for their own > games only, whereas Away3D is general-purpose. Obviously any single- > purpose implementation of anything will run faster than a general- > purpose one, but we like to think that Away3D is so popular because it > is a great general-purpose 3D engine with tons of features. And that's > what it will continue to be, even as we're pushing the limits in terms > of performance. > > Cheers > /R > > > > > > Michael Iv <[email protected]> Feb 28 02:37PM +0200 ^ > > Yeah ,agree with you. Anyhow will be interesting to see an actual app > running on their "secret weapon" engine. > BTW , have you released already maya awd binary exporter?I wanted to take a > look at it.I was working on 3DsMax awd 1 MaxScript exporter .It is almost > finished(hope to release it tonight) . > I would like to give a try for a binary version as well. Though > still have not enough knowledge of Maxscript (only from Autodesk horrible > documentation :). > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected] > > > > richardolsson <[email protected]> Feb 28 05:06AM -0800 ^ > > Hi, > > The Maya exporter is not public yet (and is in heavy production). But > it wouldn't really tell you much anyway because it has maybe 300 lines > of Maya-specific code, and 10 lines of PyAWD code (because that's how > nice it is to work with PyAWD ;)). > > However, the Python and C++ SDKs for AWD are on Google Code (http:// > code.google.com/p/awd) even as they're being developed, so you can > take a look there if you want to give it a try. > > Please remember though that files that are generated using the current > SDK revision are most likely not gonna work in Away4 now, or tomorrow, > because the file format specification, libawd, pyawd and the AWD2 > parser in Away4 are still all changing rapidly and not always in sync. > > > Cheers > /R > > > > > > Michael Iv <[email protected]> Feb 28 03:13PM +0200 ^ > > Very cool! Now need to learn Python and 3ds Max c++ sdk ;) > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected] > > > > richardolsson <[email protected]> Feb 28 06:07AM -0800 ^ > > Hi, > > You don't have to learn Python if you're gonna use libawd (the C++ > library for AWD.) PyAWD exists only as a wrapper of libawd for those > (like myself) who prefer to do day-to-day stuff in Python over C++, > and for applications that support Python as a scripting language (like > Maya, C4D and Blender, but I don't think 3dsmax.) > > Cheers > /R > > >
