Can I be removed from this list?

Thanks

Eve
[email protected]

On Mon, Feb 28, 2011 at 11:59 AM,  <[email protected]> wrote:
>   Today's Topic Summary
>
> Group: http://groups.google.com/group/away3d-dev/topics
>
> Away3D 4.0 Alpha setup guide for Flash Builder & Burrito [10 Updates]
> error when running incubator in Flash Builder without html wrapper [3
> Updates]
> 3D Models, conversion, concrete methods and Away3D 4.x [1 Update]
> bend a 3D object in away3D? [3 Updates]
> Getting started with Away3D 4.0 article [3 Updates]
> Rockets Ninjas challenging Away3D and others??? [5 Updates]
>
>  Topic: Away3D 4.0 Alpha setup guide for Flash Builder & Burrito
>
> Darcey Lloyd <[email protected]> Feb 28 02:47PM ^
>
> Hi all,
>
> The first of many. Quick step by step guide on what I had to do to get the
> Away3D 4.0 Broomstick alpha release examples to work in Flash Builder and
> Flash Builder Burrito.
>
> http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article.php?index=5&subindex=1&aid=263
>
> Good luck
>
> Darcey
>
>
>
> George Profenza <[email protected]> Feb 28 07:11AM -0800 ^
>
> Hi Darcey,
>
> Nice write-up.
> The redirect(http://www.google.com/url?sa=D&q=http://
> www.allforthecode.co.uk/aftc/forum/user/modules/forum/article.php%3Findex%3D5%26subindex%3D1%26aid%3D263)
> didn't work on my machine for some reason, but I went straight to the
> post.
>
> Also, I've added a link to your article on Flex from my FDT based one:
> http://bit.ly/gKebfm
>
>
>
>
> Darcey Lloyd <[email protected]> Feb 28 03:34PM ^
>
> Appears you are getting special characters in the url somehow. Mac?
>
>
>
>
>
>
>
> George Profenza <[email protected]> Feb 28 07:43AM -0800 ^
>
> Yup, Mac.
>
>
>
>
> Michael Iv <[email protected]> Feb 28 05:51PM +0200 ^
>
> Guys any chance you can help with Google Chrome? I still can't get it work
> there.Now after disabling the Fp10 in the Options ,then reinstalling the
> Incubator the browser doesn't detect flash player at all.Can it
> be because of 64bit OS?
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]
>
>
>
> Darcey Lloyd <[email protected]> Feb 28 03:53PM ^
>
> I am using Win 7 x64, all is fine....
>
> Here are my settings:
>
>
> URL IN CHROME: about:plugins
>
> <about:plugins>
>
> Flash (2 files) - Version: 11.0.0.58
> Shockwave Flash 11.0 d0
> Name:Shockwave Flash
> Description:Shockwave Flash 10.2 r154
> Version:10,2,154,12
> Priority:2
> Location:
> C:\Users\ForThisInstallationIamFred\AppData\Local\Google\Chrome\Application\9.0.597.98\gcswf32.dll
> (Disabled) Enable <chrome://plugins/>
> MIME types:MIME typeDescriptionFile
> extensionsapplication/x-shockwave-flashAdobe
> Flash movie.swfapplication/futuresplashFutureSplash movie.spl
> Name:Shockwave Flash
> Description:Shockwave Flash 11.0 d0
> Version:11,0,0,58
> Priority:27
> Location:C:\Windows\SysWOW64\Macromed\Flash\NPSWF32.dll
> Disable <chrome://plugins/>
> MIME types:MIME typeDescriptionFile
> extensionsapplication/x-shockwave-flashAdobe
> Flash movie.swfapplication/futuresplashFutureSplash movie.spl
>
>
>
>
>
> Jesse Nicholson <[email protected]> Feb 28 08:02AM -0800 ^
>
> I think I just mass-spammed everyone this answer by accident but here
> you go, this is what worked for me (I had similar issues at first)
>
> Ensure you exit out of ALL chrome windows, uninstall all versions of
> flash player (even tho its built in Chrome I know, do it anyway) then
> (re)install incubator built, re-open chrome, about:plugins, click
> details(+) to expand plugin details you should see flash (2 files) one
> says flash 10.** one 11. Click disable under 10.**, close out ALL
> chrome windows, re-open it should be golden. Even so, the performance
> is trash and it works intermittently in Chrome compared to other
> browsers. As a web developer too I've got ff, ie, safari, chrome etc
> installed and tested in all, Chrome is the only one were performance
> is hit and miss.
>
>
>
>
>
> Jesse Nicholson <[email protected]> Feb 28 11:00AM -0500 ^
>
> Ensure you exit out of ALL chrome windows, uninstall all versions of
> flash player (even tho its built in Chrome I know, do it anyway) then
> (re)install incubator built, re-open chrome, about:plugins, click
> details(+) to expand plugin details you should see flash (2 files) one
> says flash 10.** one 11. Click disable under 10.**, close out ALL chrome
> windows, re-open it should be golden. Even so, the performance is trash
> and it works intermittently in Chrome compared to other browsers. As a
> web developer too I've got ff, ie, safari, chrome etc installed and
> tested in all, Chrome is the only one were performance is hit and miss.
>
> On 2/28/2011 10:51 AM, Michael Iv wrote:
>
>
>
> Tony Brown <[email protected]> Feb 28 11:07AM -0500 ^
>
> Thanks Darcey, your're the best !
>
>
>
>
> gaga <[email protected]> Feb 28 09:57AM -0800 ^
>
> Great work !!!
>
> Thanks for the guide. Helped me very much.
>
> First examples are running for me too.
>
> Unfortunately I get
>
> "REPORT of '/svn/!svn/vcc/default': Chunk delimiter was invalid
> (http://away3d.googlecode.com)"
>
> on some files when export or check out with svn client. I tried three
> different clients.
>
> Any idea?
>
> Thanks
>
> Volker
>
>
>
>  Topic: error when running incubator in Flash Builder without html wrapper
>
> Michael Iv <[email protected]> Feb 28 07:48PM +0200 ^
>
> Anybody is having this issue when trying to run without html wrapper?
> First it shows a pop up saying that it can't find version 10.2 ...
> Then if I try to run it anyways I get :
> VerifyError: Error #1014: Class flash.display3D::Context3D could not be
> found.
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]
>
>
>
> originaltomato <[email protected]> Feb 28 09:53AM -0800 ^
>
> check if you have -swf-version=13 at additional compiler directives
>
>
>
> John Brookes <[email protected]> Feb 28 05:53PM ^
>
> As far as I understand theres no standalone for fp11, so you have to view it
> in the browser.
>
>
>
>  Topic: 3D Models, conversion, concrete methods and Away3D 4.x
>
> Darcey Lloyd <[email protected]> Feb 28 05:18PM ^
>
> Hi all,
>
> There seems to be a lot of confusion about getting 3D models into Away3D
> with regards to what format, which application, what settings etc...
>
> Are there concrete ways of
>
> 1. converting a 3D Max file to a format Away3D supports with and without
> textures?
> 2. converting a Maya file to a format Away3D supports with and without
> textures?
> 3. converting a Blender file to a format Away3D supports with and without
> textures?
>
> At the moment, I just say to the 3D graphics designer, here's a test
> application (SWF) it accepts a file called "model.dae or model.md2" and tell
> him / her to keep exporting their models till it displays correctly in the
> SWF all I know is export triangles if there is an option for it and keep
> image paths relative (no paths just file name).
>
> Now with the release Away3D 4.x the need for easy access to 3D models has
> become more important than ever.
>
> So my questions are:
>
> 1. Is there going to be anything concrete for the industry standard
> applications Max, Maya and Blender?
> 2. Is there something already?
> 3. What's on the horizon?
> 4. Will there be plugins for the applications to simplify this process?
> 5. Will prefab become the universal conversion tool?
> 6. Will models with missing textures in x format be possible to load up
> and default to wire frame? or must they be corrected via prefab?
>
> If there are processes already available, I will be more than happy to write
> something up on my site for a step by step guide on how to do this for all
> to read when they need to use the process.
>
> Thanks
>
> D
>
>
>
> PS.
> Away3D 4.0 Alpha is awesome, I just got a 16meg obj model to display and it
> don't even break a sweat, 60fps all the way...
> This reminds me of my transition from spectrum 128k to booting up my first
> Amiga game (xenon 2 megablast) lol
> GJ guys.
>
>
>
>  Topic: bend a 3D object in away3D?
>
> NickBee <[email protected]> Feb 28 07:07AM -0800 ^
>
> OK go look at the progress...
> http://www.nickbee.com/bend
>
> The left side has a plain and the right side has another cylinder
> stuck to the arm and is almost working right.
>
> I took the position the pink cyl needed to be at .5 force and 1 force
> and figured out the equation for in between.
>
> _rightFollowCyl.x =
> _rightBend.vertices[_rightBend.vertices.length-1].x - ((1 -
> bendRight.force) * 100);
> _rightFollowCyl.y =
> _rightBend.vertices[_rightBend.vertices.length-1].y -
> ((bendRight.force-.5) * 100);
> _rightFollowCyl.z =
> _rightBend.vertices[_rightBend.vertices.length-1].z;
> _rightFollowCyl.rotationZ = bendRight.force * 180;
>
> Unfortunately as you can see the from the example it is not a linear
> equation.
>
> Any other ideas for this?
>
> Also with the lag on the enter frame I'm not sure if this is a viable
> solution for what I'm looking to do. I might have to end up with
> multiple 3d objects to simulate the bending. This would give me more
> control over HOW the object bends.
>
>
>
> John Brookes <[email protected]> Feb 28 03:21PM ^
>
> Had a play the other day and noticed you could stop the lag with adding
> another
> modStack.apply();
> No idea of better solution.
>
> //renderloop
> modStack.apply();
> var cBot:Vector3D = cylinder.geometry.vertices[2].position.clone();
> c2.rotationZ = -bend.force * 180;
> c2.x = cBot.x;
> c2.y = cBot.y;
> c2.z = cBot.z;
> c2.moveDown(c2.height)
> modStack.apply();
> //render scene
> view.render();
>
>
>
> NickBee <[email protected]> Feb 28 08:34AM -0800 ^
>
> Great,
>
> I can also limit the speed at which this thing animates to help with
> the lag issue.
>
> Now I jest need to figure out my non-linear equation to get this thing
> to follow the proper way.
>
>
>
>  Topic: Getting started with Away3D 4.0 article
>
> George Profenza <[email protected]> Feb 28 04:42AM -0800 ^
>
> Hello,
>
> A bit of a shameless plug, since most of you are already setup
>
> I've put together a quick blog post: http://bit.ly/eAzub3 and a wiki
> entry: http://bit.ly/gKebfm
> on how to setup the Away3D 4.0 exaples using FDT 4.0
>
>
>
> Michael Iv <[email protected]> Feb 28 02:45PM +0200 ^
>
> Thanks , very useful input
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]
>
>
>
> George Profenza <[email protected]> Feb 28 06:57AM -0800 ^
>
> @Michael Iv
> My pleasure.
>
> I'll try to keep up with the changes, as I suspect the process will
> get simpler and simpler.
> In the meantime, I'm open for improvement changes.
>
> Thanks,
> George
>
>
>
>
>  Topic: Rockets Ninjas challenging Away3D and others???
>
> richardolsson <[email protected]> Feb 28 04:17AM -0800 ^
>
> Hi Michael,
>
> This was up on the list a while back. We don't mind competition, but
> this particular engine seems to be Flash Player 10 only (no mention of
> Molehill)? We're really focusing on Molehill right now, and with the
> stuff we've got going in Away4, all we can say to the competition is
> "bring it on!" ;)
>
> Seriously though, this seems to be an engine developed for their own
> games only, whereas Away3D is general-purpose. Obviously any single-
> purpose implementation of anything will run faster than a general-
> purpose one, but we like to think that Away3D is so popular because it
> is a great general-purpose 3D engine with tons of features. And that's
> what it will continue to be, even as we're pushing the limits in terms
> of performance.
>
> Cheers
> /R
>
>
>
>
>
> Michael Iv <[email protected]> Feb 28 02:37PM +0200 ^
>
> Yeah ,agree with you. Anyhow will be interesting to see an actual app
> running on their "secret weapon" engine.
> BTW , have you released already maya awd binary exporter?I wanted to take a
> look at it.I was working on 3DsMax awd 1 MaxScript exporter .It is almost
> finished(hope to release it tonight) .
> I would like to give a try for a binary version as well. Though
> still have not enough knowledge of Maxscript (only from Autodesk horrible
> documentation :).
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]
>
>
>
> richardolsson <[email protected]> Feb 28 05:06AM -0800 ^
>
> Hi,
>
> The Maya exporter is not public yet (and is in heavy production). But
> it wouldn't really tell you much anyway because it has maybe 300 lines
> of Maya-specific code, and 10 lines of PyAWD code (because that's how
> nice it is to work with PyAWD ;)).
>
> However, the Python and C++ SDKs for AWD are on Google Code (http://
> code.google.com/p/awd) even as they're being developed, so you can
> take a look there if you want to give it a try.
>
> Please remember though that files that are generated using the current
> SDK revision are most likely not gonna work in Away4 now, or tomorrow,
> because the file format specification, libawd, pyawd and the AWD2
> parser in Away4 are still all changing rapidly and not always in sync.
>
>
> Cheers
> /R
>
>
>
>
>
> Michael Iv <[email protected]> Feb 28 03:13PM +0200 ^
>
> Very cool! Now need to learn Python and 3ds Max c++ sdk ;)
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]
>
>
>
> richardolsson <[email protected]> Feb 28 06:07AM -0800 ^
>
> Hi,
>
> You don't have to learn Python if you're gonna use libawd (the C++
> library for AWD.) PyAWD exists only as a wrapper of libawd for those
> (like myself) who prefer to do day-to-day stuff in Python over C++,
> and for applications that support Python as a scripting language (like
> Maya, C4D and Blender, but I don't think 3dsmax.)
>
> Cheers
> /R
>
>
>

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