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Cheers /R On Feb 28, 7:01 pm, Eve Colvin <[email protected]> wrote: > Can I be removed from this list? > > Thanks > > Eve > [email protected] > > > > > > > > On Mon, Feb 28, 2011 at 11:59 AM, <[email protected]> > wrote: > > Today's Topic Summary > > > Group:http://groups.google.com/group/away3d-dev/topics > > > Away3D 4.0 Alpha setup guide for Flash Builder & Burrito [10 Updates] > > error when running incubator in Flash Builder without html wrapper [3 > > Updates] > > 3D Models, conversion, concrete methods and Away3D 4.x [1 Update] > > bend a 3D object in away3D? [3 Updates] > > Getting started with Away3D 4.0 article [3 Updates] > > Rockets Ninjas challenging Away3D and others??? [5 Updates] > > > Topic: Away3D 4.0 Alpha setup guide for Flash Builder & Burrito > > > Darcey Lloyd <[email protected]> Feb 28 02:47PM ^ > > > Hi all, > > > The first of many. Quick step by step guide on what I had to do to get the > > Away3D 4.0 Broomstick alpha release examples to work in Flash Builder and > > Flash Builder Burrito. > > >http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article.... > > > Good luck > > > Darcey > > > George Profenza <[email protected]> Feb 28 07:11AM -0800 ^ > > > Hi Darcey, > > > Nice write-up. > > The redirect(http://www.google.com/url?sa=D&q=http:// > >www.allforthecode.co.uk/aftc/forum/user/modules/forum/article.php%3Fi...) > > didn't work on my machine for some reason, but I went straight to the > > post. > > > Also, I've added a link to your article on Flex from my FDT based one: > >http://bit.ly/gKebfm > > > Darcey Lloyd <[email protected]> Feb 28 03:34PM ^ > > > Appears you are getting special characters in the url somehow. Mac? > > > George Profenza <[email protected]> Feb 28 07:43AM -0800 ^ > > > Yup, Mac. > > > Michael Iv <[email protected]> Feb 28 05:51PM +0200 ^ > > > Guys any chance you can help with Google Chrome? I still can't get it work > > there.Now after disabling the Fp10 in the Options ,then reinstalling the > > Incubator the browser doesn't detect flash player at all.Can it > > be because of 64bit OS? > > > -- > > Michael Ivanov ,Programmer > > Neurotech Solutions Ltd. > > Flex|Air |3D|Unity| > >www.neurotechresearch.com > >http://blog.alladvanced.net > > Tel:054-4962254 > > [email protected] > > [email protected] > > > Darcey Lloyd <[email protected]> Feb 28 03:53PM ^ > > > I am using Win 7 x64, all is fine.... > > > Here are my settings: > > > URL IN CHROME: about:plugins > > > <about:plugins> > > > Flash (2 files) - Version: 11.0.0.58 > > Shockwave Flash 11.0 d0 > > Name:Shockwave Flash > > Description:Shockwave Flash 10.2 r154 > > Version:10,2,154,12 > > Priority:2 > > Location: > > C:\Users\ForThisInstallationIamFred\AppData\Local\Google\Chrome\Application > > \9.0.597.98\gcswf32.dll > > (Disabled) Enable <chrome://plugins/> > > MIME types:MIME typeDescriptionFile > > extensionsapplication/x-shockwave-flashAdobe > > Flash movie.swfapplication/futuresplashFutureSplash movie.spl > > Name:Shockwave Flash > > Description:Shockwave Flash 11.0 d0 > > Version:11,0,0,58 > > Priority:27 > > Location:C:\Windows\SysWOW64\Macromed\Flash\NPSWF32.dll > > Disable <chrome://plugins/> > > MIME types:MIME typeDescriptionFile > > extensionsapplication/x-shockwave-flashAdobe > > Flash movie.swfapplication/futuresplashFutureSplash movie.spl > > > Jesse Nicholson <[email protected]> Feb 28 08:02AM -0800 ^ > > > I think I just mass-spammed everyone this answer by accident but here > > you go, this is what worked for me (I had similar issues at first) > > > Ensure you exit out of ALL chrome windows, uninstall all versions of > > flash player (even tho its built in Chrome I know, do it anyway) then > > (re)install incubator built, re-open chrome, about:plugins, click > > details(+) to expand plugin details you should see flash (2 files) one > > says flash 10.** one 11. Click disable under 10.**, close out ALL > > chrome windows, re-open it should be golden. Even so, the performance > > is trash and it works intermittently in Chrome compared to other > > browsers. As a web developer too I've got ff, ie, safari, chrome etc > > installed and tested in all, Chrome is the only one were performance > > is hit and miss. > > > Jesse Nicholson <[email protected]> Feb 28 11:00AM -0500 ^ > > > Ensure you exit out of ALL chrome windows, uninstall all versions of > > flash player (even tho its built in Chrome I know, do it anyway) then > > (re)install incubator built, re-open chrome, about:plugins, click > > details(+) to expand plugin details you should see flash (2 files) one > > says flash 10.** one 11. Click disable under 10.**, close out ALL chrome > > windows, re-open it should be golden. Even so, the performance is trash > > and it works intermittently in Chrome compared to other browsers. As a > > web developer too I've got ff, ie, safari, chrome etc installed and > > tested in all, Chrome is the only one were performance is hit and miss. > > > On 2/28/2011 10:51 AM, Michael Iv wrote: > > > Tony Brown <[email protected]> Feb 28 11:07AM -0500 ^ > > > Thanks Darcey, your're the best ! > > > gaga <[email protected]> Feb 28 09:57AM -0800 ^ > > > Great work !!! > > > Thanks for the guide. Helped me very much. > > > First examples are running for me too. > > > Unfortunately I get > > > "REPORT of '/svn/!svn/vcc/default': Chunk delimiter was invalid > > (http://away3d.googlecode.com)" > > > on some files when export or check out with svn client. I tried three > > different clients. > > > Any idea? > > > Thanks > > > Volker > > > Topic: error when running incubator in Flash Builder without html wrapper > > > Michael Iv <[email protected]> Feb 28 07:48PM +0200 ^ > > > Anybody is having this issue when trying to run without html wrapper? > > First it shows a pop up saying that it can't find version 10.2 ... > > Then if I try to run it anyways I get : > > VerifyError: Error #1014: Class flash.display3D::Context3D could not be > > found. > > > -- > > Michael Ivanov ,Programmer > > Neurotech Solutions Ltd. > > Flex|Air |3D|Unity| > >www.neurotechresearch.com > >http://blog.alladvanced.net > > Tel:054-4962254 > > [email protected] > > [email protected] > > > originaltomato <[email protected]> Feb 28 09:53AM -0800 ^ > > > check if you have -swf-version=13 at additional compiler directives > > > John Brookes <[email protected]> Feb 28 05:53PM ^ > > > As far as I understand theres no standalone for fp11, so you have to view it > > in the browser. > > > Topic: 3D Models, conversion, concrete methods and Away3D 4.x > > > Darcey Lloyd <[email protected]> Feb 28 05:18PM ^ > > > Hi all, > > > There seems to be a lot of confusion about getting 3D models into Away3D > > with regards to what format, which application, what settings etc... > > > Are there concrete ways of > > > 1. converting a 3D Max file to a format Away3D supports with and without > > textures? > > 2. converting a Maya file to a format Away3D supports with and without > > textures? > > 3. converting a Blender file to a format Away3D supports with and without > > textures? > > > At the moment, I just say to the 3D graphics designer, here's a test > > application (SWF) it accepts a file called "model.dae or model.md2" and tell > > him / her to keep exporting their models till it displays correctly in the > > SWF all I know is export triangles if there is an option for it and keep > > image paths relative (no paths just file name). > > > Now with the release Away3D 4.x the need for easy access to 3D models has > > become more important than ever. > > > So my questions are: > > > 1. Is there going to be anything concrete for the industry standard > > applications Max, Maya and Blender? > > 2. Is there something already? > > 3. What's on the horizon? > > 4. Will there be plugins for the applications to simplify this process? > > 5. Will prefab become the universal conversion tool? > > 6. Will models with missing textures in x format be possible to load up > > and default to wire frame? or must they be corrected via prefab? > > > If there are processes already available, I will be more than happy to write > > something up on my site for a step by step guide on how to do this for all > > to read when they need to use the process. > > > Thanks > > > D > > > PS. > > Away3D 4.0 Alpha is awesome, I just got a 16meg obj model to display and it > > don't even break a sweat, 60fps all the way... > > This reminds me of my transition from spectrum 128k to booting up my first > > Amiga game (xenon 2 megablast) lol > > GJ guys. > > > Topic: bend a 3D object in away3D? > > > NickBee <[email protected]> Feb 28 07:07AM -0800 ^ > > > OK go look at the progress... > >http://www.nickbee.com/bend > > > The left side has a plain and the right side has another cylinder > > stuck to the arm and is almost working right. > > > I took the position the pink cyl needed to be at .5 force and 1 force > > and figured out the equation for in between. > > > _rightFollowCyl.x = > > _rightBend.vertices[_rightBend.vertices.length-1].x - ((1 - > > bendRight.force) * 100); > > _rightFollowCyl.y = > > _rightBend.vertices[_rightBend.vertices.length-1].y - > > ((bendRight.force-.5) * 100); > > _rightFollowCyl.z = > > _rightBend.vertices[_rightBend.vertices.length-1].z; > > _rightFollowCyl.rotationZ = bendRight.force * 180; > > > Unfortunately as you can see the from the example it is not a linear > > equation. > > > Any other ideas for this? > > > Also with the lag on the enter frame I'm not sure if this is a viable > > solution for what I'm looking to do. I might have to end up with > > multiple 3d objects to simulate the bending. This would give me more > > control over HOW the object bends. > > > John Brookes <[email protected]> Feb 28 03:21PM ^ > > > Had a play the other day and noticed you could stop the lag with adding > > another > > modStack.apply(); > > No idea of better solution. > > > //renderloop > > modStack.apply(); > > var cBot:Vector3D = cylinder.geometry.vertices[2].position.clone(); > > c2.rotationZ = -bend.force * 180; > > c2.x = cBot.x; > > c2.y = cBot.y; > > c2.z = cBot.z; > > c2.moveDown(c2.height) > > modStack.apply(); > > //render scene > > view.render(); > > > NickBee <[email protected]> Feb 28 08:34AM -0800 ^ > > > Great, > > > I can also limit the speed at which this thing animates to help with > > the lag issue. > > > Now I jest need to figure out my non-linear equation to get this thing > > to follow the proper way. > > > Topic: Getting started with Away3D 4.0 article > > > George Profenza <[email protected]> Feb 28 04:42AM -0800 ^ > > > Hello, > > > A bit of a shameless plug, since most of you are already setup > > > I've put together a quick blog post:http://bit.ly/eAzub3and a wiki > > entry:http://bit.ly/gKebfm > > on how to setup the Away3D 4.0 exaples using FDT 4.0 > > > Michael Iv <[email protected]> Feb 28 02:45PM +0200 ^ > > > Thanks , very useful input > > > -- > > Michael Ivanov ,Programmer > > Neurotech Solutions Ltd. > > Flex|Air |3D|Unity| > >www.neurotechresearch.com > >http://blog.alladvanced.net > > Tel:054-4962254 > > [email protected] > > [email protected] > > > George Profenza <[email protected]> Feb 28 06:57AM -0800 ^ > > > @Michael Iv > > My pleasure. > > > I'll try to keep up with the changes, as I suspect the process will > > get simpler and simpler. > > In the meantime, I'm open for improvement changes. > > > Thanks, > > George > > > Topic: Rockets Ninjas challenging Away3D and others??? > > > richardolsson <[email protected]> Feb 28 04:17AM -0800 ^ > > > Hi Michael, > > > This was up on the list a while back. We don't mind competition, but > > this particular engine seems to be Flash Player 10 only (no mention of > > Molehill)? We're really focusing on Molehill right now, and with the > > stuff we've got going in Away4, all we can say to the competition is > > "bring it on!" ;) > > > Seriously though, this seems to be an engine developed for their own > > games only, whereas Away3D is general-purpose. Obviously any single- > > purpose implementation of anything will run faster than a general- > > purpose one, but we like to think that Away3D is so popular because it > > is a great general-purpose 3D engine with tons of features. And that's > > what it will continue to be, even as we're pushing the limits in terms > > of performance. > > > Cheers > > /R > > > Michael Iv <[email protected]> Feb 28 02:37PM +0200 ^ > > > Yeah ,agree with you. Anyhow will be interesting to see an actual app > > running on their "secret weapon" engine. > > BTW , have you released already maya awd binary exporter?I wanted to take a > > look at it.I was working on 3DsMax awd 1 MaxScript exporter .It is almost > > finished(hope to release it tonight) . > > I would like to give a try for a binary version as well. Though > > still have not enough knowledge of Maxscript (only from Autodesk horrible > > documentation :). > > > -- > > Michael Ivanov ,Programmer > > Neurotech Solutions Ltd. > > Flex|Air |3D|Unity| > >www.neurotechresearch.com > >http://blog.alladvanced.net > > Tel:054-4962254 > > [email protected] > > [email protected] > > > richardolsson <[email protected]> Feb 28 05:06AM -0800 ^ > > > Hi, > > > The Maya exporter is not public yet (and is in heavy production). But > > it wouldn't really tell you much anyway because it has maybe 300 lines > > of Maya-specific code, and 10 lines of PyAWD code (because that's how > > nice it is to work with PyAWD ;)). > > > However, the Python and C++ SDKs for AWD are on Google Code (http:// > > code.google.com/p/awd) even as they're being developed, so you can > > take a look there if you want to give it a try. > > > Please remember though that files that are generated using the current > > SDK revision are most likely not gonna work in Away4 now, or tomorrow, > > because the file format specification, libawd, pyawd and the AWD2 > > parser in Away4 are still all changing rapidly and not always in sync. > > > Cheers > > /R > > > Michael Iv <[email protected]> Feb 28 03:13PM +0200 ^ > > > Very cool! Now need to learn Python and 3ds Max c++ sdk ;) > > > -- > > Michael Ivanov ,Programmer > > Neurotech Solutions Ltd. > > Flex|Air |3D|Unity| > >www.neurotechresearch.com > >http://blog.alladvanced.net > > Tel:054-4962254 > > [email protected] > > [email protected] > > > richardolsson <[email protected]> Feb 28 06:07AM -0800 ^ > > > Hi, > > > You don't have to learn Python if you're gonna use libawd (the C++ > > library for AWD.) PyAWD exists only as a wrapper of libawd for those > > (like myself) who prefer to do day-to-day stuff in Python over C++, > > and for applications that support Python as a scripting language (like > > Maya, C4D and Blender, but I don't think 3dsmax.) > > > Cheers > > /R
