Hi everybody. Started Away3d a month ago, and it's been going great!!

I encountered a strange problem.
I create a new face from an existing one like this:


#########################
myFace = createFace(face);
private function createFace(f:Face):Face{
                        var v0:Vertex = new Vertex(f.v0.x, f.v0.y, f.v0.z);
                        var v1:Vertex = new Vertex(f.v1.x, f.v1.y, f.v1.z);
                        var v2:Vertex = new Vertex(f.v2.x, f.v2.y, f.v2.z);
                        var uv0:UV = new UV(f.uv0.u, f.uv0.v);
                        var uv1:UV = new UV(f.uv1.u, f.uv1.v);
                        var uv2:UV = new UV(f.uv2.u, f.uv2.v);
                        return new Face(v0, v1, v2, new 
ColorMaterial(0x0000ff), uv0, uv1,
uv2);
                }
###########################


then I alter the face by moving it's vertices around a little.
(simplified code)

###########################

adjustVertex(myFace.v0);
adjustVertex(myFace.v1);
adjustVertex(myFace.v2);

private function adjustVertex(v:Vertex):void
                {
                        if (v.x > X )
                                v.x --;

                        if (v.y > Y)
                                v.y --;

                        if (v.z > Z)
                                v.z --;
                }

###########################

The problem is, it works, but if i move the camera angle around, on
some angles it shows the face in its original position (especially
when zooming out), as if i did not at all change the vertices??? but
clearly i did, because, most camera angles it renders ok.
The face is nested inside a mesh, which itself is nested inside an
ObjectContainer3D.

########################

myMesh.addFace(myFace);
container:ObjectContainer3D = new ObjectContainer3D(myMesh);

#######################

Is there some sort of caching mechanism, that keeps the original
Vertices? I would not even know how this is possible. Could that even
be that omniouse memory leak, everybody is looking for??

Any help much appreciated!!

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