Glad your liking them :)

The models are just grabbed from googling ("free 3D models") and downloading
them and importing them into blender.

I haven't sussed how to handle MTL and texture exports with Blender yet, but
not far away from it, but here is my process.

1. Download importable blender 3D file.
2. Import into blender
3. Delete any 3D objects which you don't want (just encase)
4. Select what you do want
5. Export to OBJ - I leave all the default settings which are:

   - Contect: Selection only
   - Output options: Rotate X90
   - Export: Edges, Materials, UVs, Nurbs
   - Blender Objects as OBJ: Keep Vert Order
   - Export

6. Open OBJ file in notepad++ and remove the MTL link.
7. Load up in Broomstick.

I need to work out how to get blender to export the texture files, save &
create a uv from what is already in the files etc. I'm not sure who designed
the GUIs for Blender, Max or Maya but I think they just wanted to make them
as non user friendly as possible.

D



On 1 April 2011 09:32, Páll Zoltán <[email protected]> wrote:

> Darcey, I freaking love your demos, you're doing a great job!
> I wanted to ask if you could give a short walkthrough of
> imporrting/exporting the models. I'm trying my luck with Bender but its
> quite limited. What do you use or where do you get the models from?
>
> Going to chew on your demos now. Thanks! :)
> Z
>
>
> On Fri, Apr 1, 2011 at 4:26 AM, Darcey Lloyd <[email protected]>wrote:
>
>> Hi,
>>
>> Two new articles created for covering more of the basics in Broomstick,
>> demonstration and full source available:
>>
>> *
>> Article 1:
>> OBJ Loading, Text notification or parsing model and change on complete,
>> cubemap, 1 x reflective material applied to OBJ model and 4 Adjustable
>> lights effecting the reflective material.
>>
>> http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article.php?index=5&subindex=1&aid=274
>>
>> &
>>
>> Article 2:
>> OBJ Loading, Text notification or parsing model and change on complete,
>> cubemap, 1 x reflective material applied to OBJ model and 4 Adjustable
>> lights effecting the reflective material.
>>
>> http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article.php?index=5&subindex=1&aid=275
>>
>>
>>
>> D
>> *
>>
>
>

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