One more question: My colleague exported an OBJ from Maya, and it spit out an MTL file too. That's the texture/material def, if I'm not mistaken. How do I load that? Does the ResourceManager help with this? Or is it possible at all to load MTL files?
Z. On Fri, Apr 1, 2011 at 11:16 AM, Páll Zoltán <[email protected]> wrote: > Will try that, thanks a lot :) > > Z. > > > On Fri, Apr 1, 2011 at 11:08 AM, Darcey Lloyd <[email protected]>wrote: > >> >> I need to work out how to get blender to export the texture files, save & >> create a uv from what is already in the files etc. I'm not sure who designed >> the GUIs for Blender, Max or Maya but I think they just wanted to make them >> as non user friendly as possible. >> >> >
