I had 6 images for the panoramic cube reflection examples I created but they were a lot bigger than 2048, I put them through photoshop for 2048 and they didn't lead up but worked for 1024.. So I'm not sure what the problem was then.. But worked at 1024... I still have folders for orig, 1024 and 2048 in the project.
I will be re-creating all the articles for away3D 4 when it's out of alpha / beta, I will see if 2048 works for me again then. http://www.allforthecode.co.uk/development/away3d/molehill/Reflections/map1.html http://www.allforthecode.co.uk/development/away3d/molehill/Reflections/map2.html http://www.allforthecode.co.uk/development/away3d/molehill/Reflections/map3.html http://www.allforthecode.co.uk/development/away3d/molehill/Reflections/map4.html code for each is: var cubeMap:CubeMap = new CubeMap(new EnvPosX2().bitmapData, new EnvNegX2().bitmapData, new EnvPosY2().bitmapData, new EnvNegY2().bitmapData, new EnvPosZ2().bitmapData, new EnvNegZ2().bitmapData); var sb:SkyBox = new SkyBox(cubeMap) view.scene.addChild(sb); D On 4 April 2011 20:55, RocketClowns <[email protected]> wrote: > @ Darcey: the Skybox in my link is 6x 2048 .jpg > > On Apr 4, 9:49 pm, Darcey Lloyd <[email protected]> wrote: > > Just remembered I think it was an accumulation. I tried adding 1 x 2048 > > image to the cube map at a time and it eventually went boom. So I'm > guessing > > 6 x 2048 is too much but 3 x 2048 was ok. > > > > D > > > > On 4 April 2011 20:42, RocketClowns <[email protected]> wrote: > > > > > > > > > > > > > > > > > I'm using 2048 .jpg textures on Skybox Cubemaps without problems. > > > > > Can't use those as EnvMaps though (render fails). > > > > > On Apr 4, 9:29 pm, Darcey Lloyd <[email protected]> wrote: > > > > I tried a 2048 on a cubemap and it failed but worked for 1024. > > > > > > On 4 April 2011 20:11, Sintesis <[email protected]> wrote: > > > > > > > Ok, thank you >
