I had 6 images for the panoramic cube reflection examples I created but they
were a lot bigger than 2048, I put them through photoshop for 2048 and they
didn't lead up but worked for 1024.. So I'm not sure what the problem was
then.. But worked at 1024... I still have folders for orig, 1024 and 2048 in
the project.

I will be re-creating all the articles for away3D 4 when it's out of alpha /
beta, I will see if 2048 works for me again then.

http://www.allforthecode.co.uk/development/away3d/molehill/Reflections/map1.html

http://www.allforthecode.co.uk/development/away3d/molehill/Reflections/map2.html

http://www.allforthecode.co.uk/development/away3d/molehill/Reflections/map3.html

http://www.allforthecode.co.uk/development/away3d/molehill/Reflections/map4.html

code for each is:
var cubeMap:CubeMap = new CubeMap(new EnvPosX2().bitmapData, new
EnvNegX2().bitmapData,
new EnvPosY2().bitmapData, new EnvNegY2().bitmapData,
new EnvPosZ2().bitmapData, new EnvNegZ2().bitmapData);
var sb:SkyBox = new SkyBox(cubeMap)
view.scene.addChild(sb);



D



On 4 April 2011 20:55, RocketClowns <[email protected]> wrote:

> @ Darcey: the Skybox in my link is 6x 2048 .jpg
>
> On Apr 4, 9:49 pm, Darcey Lloyd <[email protected]> wrote:
> > Just remembered I think it was an accumulation. I tried adding 1 x 2048
> > image to the cube map at a time and it eventually went boom. So I'm
> guessing
> > 6 x 2048 is too much but 3 x 2048 was ok.
> >
> > D
> >
> > On 4 April 2011 20:42, RocketClowns <[email protected]> wrote:
> >
> >
> >
> >
> >
> >
> >
> > > I'm using 2048 .jpg textures on Skybox Cubemaps without problems.
> >
> > > Can't use those as EnvMaps though (render fails).
> >
> > > On Apr 4, 9:29 pm, Darcey Lloyd <[email protected]> wrote:
> > > > I tried a 2048 on a cubemap and it failed but worked for 1024.
> >
> > > > On 4 April 2011 20:11, Sintesis <[email protected]> wrote:
> >
> > > > > Ok, thank you
>

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