Although I don't have a use for it, I am curious. I like seeing how
other people code!

You don't have to post the whole project or anything, just a copy/
paste of the shoulder cam class would do.

Thanks!

On Apr 5, 10:59 am, RocketClowns <[email protected]> wrote:
> Hi Josh, thanks for the compliment :) !
>
> I wrote a simple 'ShoulderCam' class that subtly and randomly tweens
> the camera rotationX, Y and Z with TweenMax, on top of the user mouse
> input...
>
> If you're interested, I'd be happy to share the code :)
>
> On Apr 5, 6:18 pm, Josh Beckwith <[email protected]> wrote:> Looks good 
> RocketClowns! How'd you go about doing the camera wobble?
> > It's a nice effect!
>
> > On Apr 4, 12:52 pm, RocketClowns <[email protected]> wrote:
>
> > > Look here: a 2048 .jpg Skybox, with a 1024 .jpg EnvMap:
>
> > >http://www.0l4f.com/molehill/away5/
>
> > > (takes a while to load, .swf is 6.5 MB)
>
> > > On Apr 4, 9:42 pm, RocketClowns <[email protected]> wrote:> I'm 
> > > using 2048 .jpg textures on Skybox Cubemaps without problems.
>
> > > > Can't use those as EnvMaps though (render fails).
>
> > > > On Apr 4, 9:29 pm, Darcey Lloyd <[email protected]> wrote:
>
> > > > > I tried a 2048 on a cubemap and it failed but worked for 1024.
>
> > > > > On 4 April 2011 20:11, Sintesis <[email protected]> wrote:
>
> > > > > > Ok, thank you

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