Although I don't have a use for it, I am curious. I like seeing how other people code!
You don't have to post the whole project or anything, just a copy/ paste of the shoulder cam class would do. Thanks! On Apr 5, 10:59 am, RocketClowns <[email protected]> wrote: > Hi Josh, thanks for the compliment :) ! > > I wrote a simple 'ShoulderCam' class that subtly and randomly tweens > the camera rotationX, Y and Z with TweenMax, on top of the user mouse > input... > > If you're interested, I'd be happy to share the code :) > > On Apr 5, 6:18 pm, Josh Beckwith <[email protected]> wrote:> Looks good > RocketClowns! How'd you go about doing the camera wobble? > > It's a nice effect! > > > On Apr 4, 12:52 pm, RocketClowns <[email protected]> wrote: > > > > Look here: a 2048 .jpg Skybox, with a 1024 .jpg EnvMap: > > > >http://www.0l4f.com/molehill/away5/ > > > > (takes a while to load, .swf is 6.5 MB) > > > > On Apr 4, 9:42 pm, RocketClowns <[email protected]> wrote:> I'm > > > using 2048 .jpg textures on Skybox Cubemaps without problems. > > > > > Can't use those as EnvMaps though (render fails). > > > > > On Apr 4, 9:29 pm, Darcey Lloyd <[email protected]> wrote: > > > > > > I tried a 2048 on a cubemap and it failed but worked for 1024. > > > > > > On 4 April 2011 20:11, Sintesis <[email protected]> wrote: > > > > > > > Ok, thank you
