@Bob , Wow I recall a few months ago you put here a screenshot.So that is the app> ? Holy crap! With Away inside? You rock man. Super cool.Keep it up.
On Fri, Apr 8, 2011 at 5:23 AM, Bob Warfield <[email protected]> wrote: > Peter, I'm just trying to understand how to make what you're communicating > here actionable, so let me make a suggestion: > > Waiting is no problem. But, it's acknowledgement that will make the > waiting begin most easily. > > "Yes, that does sound like a bug. Please submit it to the issues > list." > > Or: > > "Not clear that's a bug, there is a lot that could be going on, have you > thought about X, Y, or Z?" > > Or: > > "No earthly idea what's going on from your description. You need to > make a small demo program so we can look at it." > > Heck, even: > > "That's definitely a bug, but we aren't going to fix it because that > code or feature is going away in 4.0." > > It's silence that will have people trying to find some way to get some > attention. I know the driving reason the forum was being pushed was simply > a desire to get some kind of feedback on status. > > RE 3.6 vs 4.0, it's okay to prioritize too. I know the team is not all > that large and there are day jobs to attend to. If the rumored 4.0 release > by end Q2 is correct, I am sure the team has their hands full trying to make > that deadline. I'm only pursuing 3.6 because the message I got was that it > was an important step to prepare for a logical migration to 4.0. If the > direction was that it wasn't a worthwhile migration because we don't have > time to make it so, and please stand by for 4.0, I'm cool with that too. I > also pursued it out of some sense that a bug in 3.6 may be a bug in 4.0, and > hence more urgent. > > Lastly, I'm reasonably self-sufficient and only come forward when I hit the > proverbial brick wall. The app I'm building is quite large and ambitious. > CAD programs in Flash are not too common, LOL. If Buzzword is to word > processing for Flash then this is to CAD, at least the little niche market > of CAD it is in, and it's already getting quite a bit of attention with 800 > Beta testers so far. I think it'll be a nice showpiece for the power of > Away3D in an area other than games. You can see more about it or download > the Beta if interested here: http://www.cnccookbook.com/CCGWizardE.html > > Cheers, > > BW > > On Thu, Apr 7, 2011 at 5:47 PM, Peter Kapelyan <[email protected]>wrote: > >> I can hear you guys loud and clear. It's disappointing to me that bugs are >> going unanswered. >> >> There is really only 1 thing that can be done, and that is to add any bug >> to the official issue list. Repeating the same bug here doesn't seem to be >> getting anywhere, unfortunately. Please add very simple examples to the list >> so the bug can be recreated. Not saying anyone is doing it, but a bug and >> demands out of frustration (with no example or easy way to replicate) just >> will hang around longer. >> >> This is how things used to go: People add bugs to the issue list, they >> pile up, Rob and others try to clear them all out (usually in one fell >> swoop). Now that that isn't getting done for whatever reason, I can only >> suggest to wait. Maybe someone has the time to fix a bug and submit a patch, >> which usually worked before. >> >> Bugs in 3.6 aren't getting much attention, which is a shame since I >> personally think 3.6 is just as valuable as 4.0. I agree that a forum won't >> do much good to change this, although this group isn't the best way to find >> answers to questions either. >> >> And finally, yes away3d is BIG now, and there is a lot of demand and >> attention needed for it. So as the messages in this group pile up (even if >> it was a forum), the task to address all the issues is getting more >> daunting. The away3D devs have done a super job for us all, and it's all >> free! Donations are always welcome. >> >> Anyways my 2 cents. Hopefully with some patience things will turn out >> great. >> >> -Pete >> >> >> >> On Thu, Apr 7, 2011 at 5:07 PM, Bob Warfield <[email protected]>wrote: >> >>> Stephen, you can see what you get for a Trident once its compiled here: >>> >>> >>> http://devluchadore.wordpress.com/2011/04/04/issues-converting-from-away3d-3-5-to-3-6/ >>> >>> That shows a screenshot of both Tridents in my actual CAD/CAM application >>> so you can see what I'm trying to achieve (the 3.5 Trident) versus what I am >>> getting (the 3.6 Trident). >>> >>> So, if I understand this dot product issue, I should not be passing 0's, >>> but rather 0.001's in the upAxis vector? Instead of {0,0,-1} I need >>> {0.001,0.001,-1}? Since it was easy, I tried it. In fact I tried making >>> any 0 in sight 0.001. Didn't make a lick of difference. >>> >>> I went back and looked at the eulers/rotation of the camera. It's quite >>> different in 3.5 vs 3.6, as it would have to be: >>> >>> 3.5: >>> >>> 46.83172 -2.4E-06 -44.9983 >>> >>> 3.6 >>> >>> 41.3751 -24.258 -70.003 >>> >>> Again, this sure looks like a 3.6 bug as I am feeding it exactly the same >>> parameters in both versions and getting a different answer. >>> >>> I don't see how a forum will tell you any more than the mailing list. >>> Just because somebody viewed the post doesn't mean it was somebody on the >>> team or that knew anything. The real issue is it takes a lot of pushing to >>> get answers to questions. This is my second thread started on this issue >>> before anyone responded at all. >>> >>> John, RE pure AS3, I don't know non-Flex, LOL. In any event, I don't >>> think there is much "Flexy" going on in that code other than the transparent >>> layer "hitArea". I debated whether to include it in the sample but did just >>> in case it might be the cause. It's there in the first place to deal with >>> another Away3D bug I could never get to the bottom of. My mouse events were >>> getting eaten if the mouse point touched any segment in any mesh. >>> >>> Still need help figuring this out. Sure looks like a bug to me! >>> >>> Cheers, >>> >>> BW >>> On Thu, Apr 7, 2011 at 12:59 PM, Stephen Hopkins < >>> [email protected]> wrote: >>> >>>> Hard to say what you are trying to achieve/encountering since there is >>>> no compiled version, but the problem might be with the lookAt >>>> function. I and maybe a few others had trouble using the lookAt >>>> function. >>>> >>>> http://groups.google.com/group/away3d-dev/browse_thread/thread/97f7f439a321873/99323699b3fecfe6?lnk=gst&q=simple+camera+problem#99323699b3fecfe6 >>>> >>>> I just wanted the camera to look directly downwards, or along a >>>> global axis, but the camera would would not rotate for some reason >>>> unless I skewed the vector away from the the unit axis vectors. (i.e., >>>> instead of looking at (0, 0, 0), I made it look at (0, 0, 0.001) ). >>>> Never found a fix to it or why it was happening. Such a bug did not >>>> occur in Away 3.5 as I had many demos/projects that did such a thing. >>>> This is why we need a forum. I would post a new issue, but I just hate >>>> the fact that there's no way of telling if they have been reviewed. I >>>> already have two outstanding issues that I don't know whether they >>>> will be solved or addressed, or just fixed in away3d 4.0 >>>> >>>> On Apr 7, 8:36 am, Bob Warfield <[email protected]> wrote: >>>> > I have attached source code for a real simple demo. It does nothing >>>> other >>>> > than show the Trident. If you compile it with 3.5 libraries, the >>>> Trident is >>>> > correct. If you compile with 3.6, the Trident is cockeyed. >>>> > >>>> > There are 2 changes required to switch between the libraries: >>>> > >>>> > - Comment or uncomment the import of Number3D. >>>> > - Comment or uncomment the routines at the top that say "3.5 Version" >>>> or >>>> > "3.6 Version". >>>> > >>>> > There's not an awful lot that changes between the two versions other >>>> than >>>> > whether I user Number3D or Vector3D yet the two Tridents are very >>>> > different. That doesn't seem right. >>>> > >>>> > Can somebody please help? >>>> > >>>> > Best, >>>> > >>>> > BW >>>> > >>>> > GWAway3D.mxml >>>> > 1KViewDownload >>>> > >>>> > GWizCamDemo.as >>>> > 10KViewDownload >>> >>> >>> >> >> >> -- >> ___________________ >> >> Actionscript 3.0 Flash 3D Graphics Engine >> >> HTTP://AWAY3D.COM <http://away3d.com/> >> > > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
