@Bob , Wow I recall a few months ago you put here a screenshot.So that is
the app> ? Holy crap! With Away inside? You rock man. Super cool.Keep it up.

On Fri, Apr 8, 2011 at 5:23 AM, Bob Warfield <[email protected]> wrote:

> Peter, I'm just trying to understand how to make what you're communicating
> here actionable, so let me make a suggestion:
>
> Waiting is no problem.  But, it's acknowledgement that will make the
> waiting begin most easily.
>
>     "Yes, that does sound like a bug.  Please submit it to the issues
> list."
>
> Or:
>
>    "Not clear that's a bug, there is a lot that could be going on, have you
> thought about X, Y, or Z?"
>
> Or:
>
>     "No earthly idea what's going on from your description.  You need to
> make a small demo program so we can look at it."
>
> Heck, even:
>
>     "That's definitely a bug, but we aren't going to fix it because that
> code or feature is going away in 4.0."
>
> It's silence that will have people trying to find some way to get some
> attention.  I know the driving reason the forum was being pushed was simply
> a desire to get some kind of feedback on status.
>
> RE 3.6 vs 4.0, it's okay to prioritize too.  I know the team is not all
> that large and there are day jobs to attend to.  If the rumored 4.0 release
> by end Q2 is correct, I am sure the team has their hands full trying to make
> that deadline.  I'm only pursuing 3.6 because the message I got was that it
> was an important step to prepare for a logical migration to 4.0.  If the
> direction was that it wasn't a worthwhile migration because we don't have
> time to make it so, and please stand by for 4.0, I'm cool with that too.  I
> also pursued it out of some sense that a bug in 3.6 may be a bug in 4.0, and
> hence more urgent.
>
> Lastly, I'm reasonably self-sufficient and only come forward when I hit the
> proverbial brick wall.  The app I'm building is quite large and ambitious.
> CAD programs in Flash are not too common, LOL.  If Buzzword is to word
> processing for Flash then this is to CAD, at least the little niche market
> of CAD it is in, and it's already getting quite a bit of attention with 800
> Beta testers so far.  I think it'll be a nice showpiece for the power of
> Away3D in an area other than games.  You can see more about it or download
> the Beta if interested here:  http://www.cnccookbook.com/CCGWizardE.html
>
> Cheers,
>
> BW
>
> On Thu, Apr 7, 2011 at 5:47 PM, Peter Kapelyan <[email protected]>wrote:
>
>> I can hear you guys loud and clear. It's disappointing to me that bugs are
>> going unanswered.
>>
>> There is really only 1 thing that can be done, and that is to add any bug
>> to the official issue list. Repeating the same bug here doesn't seem to be
>> getting anywhere, unfortunately. Please add very simple examples to the list
>> so the bug can be recreated. Not saying anyone is doing it, but a bug and
>> demands out of frustration (with no example or easy way to replicate) just
>> will hang around longer.
>>
>> This is how things used to go: People add bugs to the issue list, they
>> pile up, Rob and others try to clear them all out (usually in one fell
>> swoop). Now that that isn't getting done for whatever reason, I can only
>> suggest to wait. Maybe someone has the time to fix a bug and submit a patch,
>> which usually worked before.
>>
>> Bugs in 3.6 aren't getting much attention, which is a shame since I
>> personally think 3.6 is just as valuable as 4.0. I agree that a forum won't
>> do much good to change this, although this group isn't the best way to find
>> answers to questions either.
>>
>> And finally, yes away3d is BIG now, and there is a lot of demand and
>> attention needed for it. So as the messages in this group pile up (even if
>> it was a forum), the task to address all the issues is getting more
>> daunting. The away3D devs have done a super job for us all, and it's all
>> free! Donations are always welcome.
>>
>> Anyways my 2 cents. Hopefully with some patience things will turn out
>> great.
>>
>> -Pete
>>
>>
>>
>> On Thu, Apr 7, 2011 at 5:07 PM, Bob Warfield <[email protected]>wrote:
>>
>>> Stephen, you can see what you get for a Trident once its compiled here:
>>>
>>>
>>> http://devluchadore.wordpress.com/2011/04/04/issues-converting-from-away3d-3-5-to-3-6/
>>>
>>> That shows a screenshot of both Tridents in my actual CAD/CAM application
>>> so you can see what I'm trying to achieve (the 3.5 Trident) versus what I am
>>> getting (the 3.6 Trident).
>>>
>>> So, if I understand this dot product issue, I should not be passing 0's,
>>> but rather 0.001's in the upAxis vector?  Instead of {0,0,-1} I need
>>> {0.001,0.001,-1}?  Since it was easy, I tried it.  In fact I tried making
>>> any 0 in sight 0.001.  Didn't make a lick of difference.
>>>
>>> I went back and looked at the eulers/rotation of the camera.  It's quite
>>> different in 3.5 vs 3.6, as it would have to be:
>>>
>>> 3.5:
>>>
>>>     46.83172 -2.4E-06  -44.9983
>>>
>>> 3.6
>>>
>>>     41.3751 -24.258  -70.003
>>>
>>> Again, this sure looks like a 3.6 bug as I am feeding it exactly the same
>>> parameters in both versions and getting a different answer.
>>>
>>> I don't see how a forum will tell you any more than the mailing list.
>>> Just because somebody viewed the post doesn't mean it was somebody on the
>>> team or that knew anything.  The real issue is it takes a lot of pushing to
>>> get answers to questions.  This is my second thread started on this issue
>>> before anyone responded at all.
>>>
>>> John, RE pure AS3, I don't know non-Flex, LOL.  In any event, I don't
>>> think there is much "Flexy" going on in that code other than the transparent
>>> layer "hitArea".  I debated whether to include it in the sample but did just
>>> in case it might be the cause.  It's there in the first place to deal with
>>> another Away3D bug I could never get to the bottom of.  My mouse events were
>>> getting eaten if the mouse point touched any segment in any mesh.
>>>
>>> Still need help figuring this out.  Sure looks like a bug to me!
>>>
>>> Cheers,
>>>
>>> BW
>>>   On Thu, Apr 7, 2011 at 12:59 PM, Stephen Hopkins <
>>> [email protected]> wrote:
>>>
>>>> Hard to say what you are trying to achieve/encountering since there is
>>>> no compiled version, but the problem might be with the lookAt
>>>> function. I and maybe a few others had trouble using the lookAt
>>>> function.
>>>>
>>>> http://groups.google.com/group/away3d-dev/browse_thread/thread/97f7f439a321873/99323699b3fecfe6?lnk=gst&q=simple+camera+problem#99323699b3fecfe6
>>>>
>>>>  I just wanted the camera to look directly downwards, or along a
>>>> global axis, but the camera would would not rotate for some reason
>>>> unless I skewed the vector away from the the unit axis vectors. (i.e.,
>>>> instead of looking at (0, 0, 0), I made it look at (0, 0, 0.001) ).
>>>> Never found a fix to it or why it was happening. Such a bug did not
>>>> occur in Away 3.5 as I had many demos/projects that did such a thing.
>>>> This is why we need a forum. I would post a new issue, but I just hate
>>>> the fact that there's no way of telling if they have been reviewed. I
>>>> already have two outstanding issues that I don't know whether they
>>>> will be solved or addressed, or just fixed in away3d 4.0
>>>>
>>>> On Apr 7, 8:36 am, Bob Warfield <[email protected]> wrote:
>>>> > I have attached source code for a real simple demo.  It does nothing
>>>> other
>>>> > than show the Trident.  If you compile it with 3.5 libraries, the
>>>> Trident is
>>>> > correct.  If you compile with 3.6, the Trident is cockeyed.
>>>> >
>>>> > There are 2 changes required to switch between the libraries:
>>>> >
>>>> > -  Comment or uncomment the import of Number3D.
>>>> > -  Comment or uncomment the routines at the top that say "3.5 Version"
>>>> or
>>>> > "3.6 Version".
>>>> >
>>>> > There's not an awful lot that changes between the two versions other
>>>> than
>>>> > whether I user Number3D or Vector3D yet the two Tridents are very
>>>> > different.  That doesn't seem right.
>>>> >
>>>> > Can somebody please help?
>>>> >
>>>> > Best,
>>>> >
>>>> > BW
>>>> >
>>>> >  GWAway3D.mxml
>>>> > 1KViewDownload
>>>> >
>>>> >  GWizCamDemo.as
>>>> > 10KViewDownload
>>>
>>>
>>>
>>
>>
>> --
>> ___________________
>>
>> Actionscript 3.0 Flash 3D Graphics Engine
>>
>> HTTP://AWAY3D.COM <http://away3d.com/>
>>
>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
Tel:054-4962254
[email protected]
[email protected]

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