I believe the root of the issue is that a Skybox in Away3D 3.x/Lite is
regular geometry (a cube) and 800000 units in size. So the fog would
cull/ignore these triangles are they are beyond the fog's distance,
right?

In Away3D Lite the size parameter has been made public so that you can
tweak that. I Away3D 3.x, you could try to create a custom skybox
(duplicate the Away3D class you are using, rename it and change the
following code in the constructor:

var width:Number = 800000;
var height:Number = 800000;
var depth:Number = 800000;

to something lesser than the fog distance. That might solve the issue
and avoid using two scenes. I created 2 custom classes based on Skybox
and Skybox6 that you can drop in your project:
http://dl.dropbox.com/u/6252277/away3D/list/custom_skyboxes.zip

Both take an extra optional constructor argument size. Let's hope that
works!

Cheers,

J.

On Apr 13, 7:50 am, Julien <[email protected]> wrote:
> Hi, i found an interesting post to solve the issue of Fog filter +
> Skybox, but i can't make it work.
> This was the post 
> :http://groups.google.com/group/away3d-dev/browse_thread/thread/6476c6...
>
> Fabrice3D said "
> these are good ideas...
> for the skybox/fog issue,
> if you place it in a dedicated scene, you can then have both fog and
> skybox... "
>
> I already tried to place them in a dedicated scene, also tried to add
> owncanvas = true on the scene that contain the fog, but it looks like
> the fog still occupy the whole screen.
>
> Any work around ?

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