yes, but you will always get a "deeper" fog at corners of the cube, because distance from camera is greater. that's why when using cubical enviro, I would tend to use nested cubes with the fog info rather than a linear one.
Fabrice On Apr 13, 2011, at 2:47 PM, Jerome wrote: > I believe the root of the issue is that a Skybox in Away3D 3.x/Lite is > regular geometry (a cube) and 800000 units in size. So the fog would > cull/ignore these triangles are they are beyond the fog's distance, > right? > > In Away3D Lite the size parameter has been made public so that you can > tweak that. I Away3D 3.x, you could try to create a custom skybox > (duplicate the Away3D class you are using, rename it and change the > following code in the constructor: > > var width:Number = 800000; > var height:Number = 800000; > var depth:Number = 800000; > > to something lesser than the fog distance. That might solve the issue > and avoid using two scenes. I created 2 custom classes based on Skybox > and Skybox6 that you can drop in your project: > http://dl.dropbox.com/u/6252277/away3D/list/custom_skyboxes.zip > > Both take an extra optional constructor argument size. Let's hope that > works! > > Cheers, > > J. > > On Apr 13, 7:50 am, Julien <[email protected]> wrote: >> Hi, i found an interesting post to solve the issue of Fog filter + >> Skybox, but i can't make it work. >> This was the post >> :http://groups.google.com/group/away3d-dev/browse_thread/thread/6476c6... >> >> Fabrice3D said " >> these are good ideas... >> for the skybox/fog issue, >> if you place it in a dedicated scene, you can then have both fog and >> skybox... " >> >> I already tried to place them in a dedicated scene, also tried to add >> owncanvas = true on the scene that contain the fog, but it looks like >> the fog still occupy the whole screen. >> >> Any work around ?
