yes, but you will always get a "deeper" fog at corners of the cube, because 
distance from camera is greater.
that's why when using cubical enviro, I would tend to use nested cubes with the 
fog info rather than a linear one.

Fabrice


On Apr 13, 2011, at 2:47 PM, Jerome wrote:

> I believe the root of the issue is that a Skybox in Away3D 3.x/Lite is
> regular geometry (a cube) and 800000 units in size. So the fog would
> cull/ignore these triangles are they are beyond the fog's distance,
> right?
> 
> In Away3D Lite the size parameter has been made public so that you can
> tweak that. I Away3D 3.x, you could try to create a custom skybox
> (duplicate the Away3D class you are using, rename it and change the
> following code in the constructor:
> 
> var width:Number = 800000;
> var height:Number = 800000;
> var depth:Number = 800000;
> 
> to something lesser than the fog distance. That might solve the issue
> and avoid using two scenes. I created 2 custom classes based on Skybox
> and Skybox6 that you can drop in your project:
> http://dl.dropbox.com/u/6252277/away3D/list/custom_skyboxes.zip
> 
> Both take an extra optional constructor argument size. Let's hope that
> works!
> 
> Cheers,
> 
> J.
> 
> On Apr 13, 7:50 am, Julien <[email protected]> wrote:
>> Hi, i found an interesting post to solve the issue of Fog filter +
>> Skybox, but i can't make it work.
>> This was the post 
>> :http://groups.google.com/group/away3d-dev/browse_thread/thread/6476c6...
>> 
>> Fabrice3D said "
>> these are good ideas...
>> for the skybox/fog issue,
>> if you place it in a dedicated scene, you can then have both fog and
>> skybox... "
>> 
>> I already tried to place them in a dedicated scene, also tried to add
>> owncanvas = true on the scene that contain the fog, but it looks like
>> the fog still occupy the whole screen.
>> 
>> Any work around ?

Reply via email to