Hardware accelerated or not, in the end it won't matter – you have to snapshot the movie every frame and push that into a texture that's updated on the GPU.
Whatever hardware acceleration benefit there was is more than negated at that point. - j On Apr 16, 2011, at 7:29 AM, Lucid wrote: > My second question is actually related to getting the video (material) > to be hardware accelerated. Ideally I would like to see video applied > to a sphere that is running off the GPU. I know StageVideo does this > but is it possible to get video (applied to a texture on a 3D object) > to be hardware accelerated? > > Regards, > Villmer
