Hardware accelerated or not, in the end it won't matter – you have to snapshot 
the movie every frame and push that into a texture that's updated on the GPU. 

Whatever hardware acceleration benefit there was is more than negated at that 
point.

- j


On Apr 16, 2011, at 7:29 AM, Lucid wrote:

> My second question is actually related to getting the video (material)
> to be hardware accelerated. Ideally I would like to see video applied
> to a sphere that is running off the GPU. I know StageVideo does this
> but is it possible to get video (applied to a texture on a 3D object)
> to be hardware accelerated?
> 
> Regards,
> Villmer

Reply via email to