Hi Jon, First, thank you for your reply. I had a feeling that would be the case. Any recommendations on the best approach to go about this in regards to code? Any suggestions to try would be highly appreciated.
Best, Jason On Apr 16, 2:15 pm, Jon Bradley <[email protected]> wrote: > Hardware accelerated or not, in the end it won't matter – you have to > snapshot the movie every frame and push that into a texture that's updated on > the GPU. > > Whatever hardware acceleration benefit there was is more than negated at that > point. > > - j > > On Apr 16, 2011, at 7:29 AM, Lucid wrote: > > > > > My second question is actually related to getting the video (material) > > to be hardware accelerated. Ideally I would like to see video applied > > to a sphere that is running off the GPU. I know StageVideo does this > > but is it possible to get video (applied to a texture on a 3D object) > > to be hardware accelerated? > > > Regards, > > Villmer
