Hi, I have two queries.Please provide the valuable info.
- I have downloaded away3D examples for collada export and able to run .as file to render the 3D image in browser. I would like to render the 3D model in mxml panel in a specific panel location instead of running through as. I can call the .as method from *creationComplete* of mxml but how can we catch the 3D model and place it in panel at run time.(How about extends MovieClip /Sprite in .as varies) - How to generate thumbnails from the input 3D models in .dae/3ds format to render in the left side panel of my application Regards, Surya On Mon, May 23, 2011 at 8:11 AM, surya pavan <[email protected]> wrote: > Hi, > This is reg : Rendering of .3ds/.dae file using away3D using the example in > the demos program. > I understood that there is option to generate .dae or .3DS format from the > CAD tool solidworks by installing the add-in. > I downloaded examples workspace. However i couldn't render the 3D models > however by changing the input file in the demo programs other than given in > the downloaded program. > I was not getting any error and no output. Check out the attachment of > sample 3ds files i tried out.What was the problem for not getting any output > for these attached files. > Basic_LoadModel. > On Fri, May 20, 2011 at 2:44 PM, Darcey Lloyd <[email protected]> > wrote: >> >> 1. For Away3D 3.6 Not Broomstick - Download Flex SDK 4.1 or 4 or 3.5 or >> 3.6 etc use that. (add sdk once downloaded then ensure project compiler >> settings use it and - flash player 10) >> 2. Examples in the Away3D svn require setup, eg create new project and >> copy and paste the away3d folders in to your project >> 3. Lots of examples with full source code can be found at >> : http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article.php?index=4&subindex=1&aid=170 >> >> >> >> On 20 May 2011 09:12, surya pavan <[email protected]> wrote: >>> >>> Thanks for your information. >>> >>> >>> I downloaded the Away3D source and examples through SVN link provided. >>> However,I couldn't able to compile/run the examples. >>> I had created actionscript project and copied all the src/lib from the >>> downloaded stuff.Configured SDK to 4.5 and still getting the following >>> compilation errors. >>> >>> 1.Type was not found or was not compatible time constant-Context3D >>> 2.Type was not found or was not compatible time constant-Texture >>> 3.Type was not found or was not compatible time constant-TextureBase >>> >>> .Type was not found or was not compatible time >>> constant-Context3D/Texture/TextureBase/VertexBuffer3D etc and many. >>> .I can see many .as file rather mxml files,so how could i run the .as >>> files (which extends Sprite) directly (or) Is there any indirect way to >>> include .as in mxml. >>> >>> I was not getting option to rundirectly by right clicking .as file. >>> Currently i tried out with Flash builder 4 & 3. >>> >>> Your assistance is appreciated >>> >>> >>> On Fri, May 20, 2011 at 1:18 PM, themightyatom <[email protected]> >>> wrote: >>>> >>>> OK, >>>> >>>> Flash 11 Release Date > You will see wherever Adobe talk about it, >>>> "Officially we are shooting for a Q2 2011 release of Flash Player 11" >>>> for example here: >>>> http://forums.adobe.com/thread/830850?tstart=30 >>>> >>>> There are 2 months of Q2 2011 left. >>>> >>>> Surya > >>>> 1. Yes you can display a 3D model in Collada format via Away3D in >>>> Flex. >>>> This is possible in Flash 10, with the 3.6 version of Away (i.e. >>>> current stable versions of Away and Flash) >>>> However, you are restricted to the size of file that can effectively >>>> be browsed, as in all versions of Flash upto version 11, 3D is >>>> rendered on CPU, not GPU. >>>> That is why Flash 11 release is so significant for your project, and >>>> choice of platform. >>>> At the moment Flash is not the best for such applications, but soon it >>>> will be :) >>>> >>>> 2. This is something you could program in AS3, not a feature if the >>>> actual engine. >>>> 3. I would recommend waiting for 11, unless you models are very >>>> simple. If you can't wait, check out Unity3D (and you will DEFINATLEY >>>> need a programmer with more experience) >>>> 4. No. But you don't need to. You download the library and add a path >>>> to it in Flex, then you're good to go. >>>> >>>> Cheers >>>> >>>> Pete >>>> >>>> >>>> >>>> On May 20, 3:50 am, surya pavan <[email protected]> wrote: >>>> > On Thu, May 19, 2011 at 11:31 PM, Bastian Schneider <badnoob.com@ >>>> > >>>> > >>>> > >>>> > >>>> > >>>> > >>>> > >>>> > >>>> > >>>> > googlemail.com> wrote: >>>> > > A flash player 11 reelase within the nex two months? where did you >>>> > > read >>>> > > that? >>>> > >>>> > > 2011/5/19 themightyatom <[email protected]> >>>> > >>>> > >> Hi Surya, >>>> > >>>> > >> ... >>>> > >>>> > >> Release of the Flash player 11 is expected within 2 months. >>>> > >>>> > >> I hope that helps a little! >>>> > >>>> > >> Cheers >>>> > >>>> > How come release of Flash player 11 impacts/affects my requirement. Is >>>> > there >>>> > anything out of box provided by FP 11 with respect to my scenario. >>>> > Please >>>> > exaplain . >>>> > -- >>>> > SURY@ P@1.. >>> >>> >>> -- >>> SURY@ P@1.. >> > > > > -- > SURY@ P@1.. > -- SURY@ P@1..
