Hi,

 I have two queries.Please provide the valuable info.

   -  I have downloaded away3D examples for collada export and able to run
   .as file to render the 3D image in browser. I would like to render the 3D
   model in mxml panel in a specific panel location instead of running through
   as. I can call the .as method from  *creationComplete* of mxml but how
   can we catch the 3D model and place it in panel at run time.(How about
   extends MovieClip /Sprite in .as varies)



   - How to generate thumbnails from the input 3D models in .dae/3ds
   format to render in the left side panel of my application


 Regards,
Surya

On Mon, May 23, 2011 at 8:11 AM, surya pavan <[email protected]> wrote:
> Hi,
> This is reg : Rendering of .3ds/.dae file using away3D using the example
in
> the demos program.
> I understood that there is option to generate .dae or .3DS format from the
> CAD tool solidworks by installing the add-in.
> I downloaded examples  workspace. However i couldn't  render the 3D models
> however by changing the input file in the demo programs other than given
in
> the downloaded program.
> I was not getting any error and no output. Check out the attachment of
> sample 3ds files i tried out.What was the problem for not getting any
output
> for these attached files.
> Basic_LoadModel.
> On Fri, May 20, 2011 at 2:44 PM, Darcey Lloyd <[email protected]>
> wrote:
>>
>> 1. For Away3D 3.6 Not Broomstick - Download Flex SDK 4.1 or 4 or 3.5 or
>> 3.6 etc use that. (add sdk once downloaded then ensure project compiler
>> settings use it and - flash player 10)
>> 2. Examples in the Away3D svn require setup, eg create new project and
>> copy and paste the away3d folders in to your project
>> 3. Lots of examples with full source code can be found at
>> :
http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article.php?index=4&subindex=1&aid=170
>>
>>
>>
>> On 20 May 2011 09:12, surya pavan <[email protected]> wrote:
>>>
>>> Thanks for your information.
>>>
>>>
>>> I downloaded the Away3D source and examples through SVN link provided.
>>> However,I couldn't able to compile/run the examples.
>>> I had created actionscript project and copied all the src/lib from the
>>> downloaded stuff.Configured SDK to 4.5 and still getting the following
>>> compilation errors.
>>>
>>> 1.Type was not found or was not compatible time constant-Context3D
>>> 2.Type was not found or was not compatible time constant-Texture
>>> 3.Type was not found or was not compatible time constant-TextureBase
>>>
>>> .Type was not found or was not compatible time
>>> constant-Context3D/Texture/TextureBase/VertexBuffer3D etc and many.
>>> .I can see many .as file rather mxml files,so how could i run the .as
>>> files (which extends Sprite) directly (or) Is there any indirect way to
>>> include .as in mxml.
>>>
>>> I was not getting option to rundirectly by right clicking .as file.
>>> Currently i tried out with Flash builder 4 & 3.
>>>
>>> Your assistance is appreciated
>>>
>>>
>>> On Fri, May 20, 2011 at 1:18 PM, themightyatom <[email protected]>
>>> wrote:
>>>>
>>>> OK,
>>>>
>>>> Flash 11 Release Date > You will see wherever Adobe talk about it,
>>>> "Officially we are shooting for a Q2 2011 release of Flash Player 11"
>>>> for example here:
>>>> http://forums.adobe.com/thread/830850?tstart=30
>>>>
>>>> There are 2 months of Q2 2011 left.
>>>>
>>>> Surya >
>>>> 1. Yes you can display a 3D model in Collada format via Away3D in
>>>> Flex.
>>>> This is possible in Flash 10, with the 3.6 version of Away (i.e.
>>>> current stable versions of Away and Flash)
>>>> However, you are restricted to the size of file that can effectively
>>>> be browsed, as in all versions of Flash upto version 11, 3D is
>>>> rendered on CPU, not GPU.
>>>> That is why Flash 11 release is so significant for your project, and
>>>> choice of platform.
>>>> At the moment Flash is not the best for such applications, but soon it
>>>> will be :)
>>>>
>>>> 2. This is something you could program in AS3, not a feature if the
>>>> actual engine.
>>>> 3. I would recommend waiting for 11, unless you models are very
>>>> simple. If you can't wait, check out Unity3D (and you will DEFINATLEY
>>>> need a programmer with more experience)
>>>> 4. No. But you don't need to. You download the library and add a path
>>>> to it in Flex, then you're good to go.
>>>>
>>>> Cheers
>>>>
>>>> Pete
>>>>
>>>>
>>>>
>>>> On May 20, 3:50 am, surya pavan <[email protected]> wrote:
>>>> > On Thu, May 19, 2011 at 11:31 PM, Bastian Schneider <badnoob.com@
>>>> >
>>>> >
>>>> >
>>>> >
>>>> >
>>>> >
>>>> >
>>>> >
>>>> >
>>>> > googlemail.com> wrote:
>>>> > > A flash player 11 reelase within the nex two months? where did you
>>>> > > read
>>>> > > that?
>>>> >
>>>> > > 2011/5/19 themightyatom <[email protected]>
>>>> >
>>>> > >> Hi Surya,
>>>> >
>>>> > >> ...
>>>> >
>>>> > >> Release of the Flash player 11 is expected within 2 months.
>>>> >
>>>> > >> I hope that helps a little!
>>>> >
>>>> > >> Cheers
>>>> >
>>>> > How come release of Flash player 11 impacts/affects my requirement.
Is
>>>> > there
>>>> > anything out of box provided by FP 11 with respect to my scenario.
>>>> > Please
>>>> > exaplain .
>>>> > --
>>>> > SURY@ P@1..
>>>
>>>
>>> --
>>> SURY@ P@1..
>>
>
>
>
> --
> SURY@ P@1..
>



-- 
SURY@ P@1..

Reply via email to