If you are using Molehill/Broomstick, I'm not sure if that's possible. Te 3D stage runs behind everything. see this for the structure http://www.bytearray.org/?p=2555
On May 24, 8:50 am, surya pavan <[email protected]> wrote: > Hi, > > I have two queries.Please provide the valuable info. > > - I have downloaded away3D examples for collada export and able to run > .as file to render the 3D image in browser. I would like to render the 3D > model in mxml panel in a specific panel location instead of running through > as. I can call the .as method from *creationComplete* of mxml but how > can we catch the 3D model and place it in panel at run time.(How about > extends MovieClip /Sprite in .as varies) > > - How to generate thumbnails from the input 3D models in .dae/3ds > format to render in the left side panel of my application > > Regards, > Surya > > > > > > > > > > On Mon, May 23, 2011 at 8:11 AM, surya pavan <[email protected]> wrote: > > Hi, > > This is reg : Rendering of .3ds/.dae file using away3D using the example > in > > the demos program. > > I understood that there is option to generate .dae or .3DS format from the > > CAD tool solidworks by installing the add-in. > > I downloaded examples workspace. However i couldn't render the 3D models > > however by changing the input file in the demo programs other than given > in > > the downloaded program. > > I was not getting any error and no output. Check out the attachment of > > sample 3ds files i tried out.What was the problem for not getting any > output > > for these attached files. > > Basic_LoadModel. > > On Fri, May 20, 2011 at 2:44 PM, Darcey Lloyd <[email protected]> > > wrote: > > >> 1. For Away3D 3.6 Not Broomstick - Download Flex SDK 4.1 or 4 or 3.5 or > >> 3.6 etc use that. (add sdk once downloaded then ensure project compiler > >> settings use it and - flash player 10) > >> 2. Examples in the Away3D svn require setup, eg create new project and > >> copy and paste the away3d folders in to your project > >> 3. Lots of examples with full source code can be found at > >> : > > http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article.... > > > > > > > > > > > > >> On 20 May 2011 09:12, surya pavan <[email protected]> wrote: > > >>> Thanks for your information. > > >>> I downloaded the Away3D source and examples through SVN link provided. > >>> However,I couldn't able to compile/run the examples. > >>> I had created actionscript project and copied all the src/lib from the > >>> downloaded stuff.Configured SDK to 4.5 and still getting the following > >>> compilation errors. > > >>> 1.Type was not found or was not compatible time constant-Context3D > >>> 2.Type was not found or was not compatible time constant-Texture > >>> 3.Type was not found or was not compatible time constant-TextureBase > > >>> .Type was not found or was not compatible time > >>> constant-Context3D/Texture/TextureBase/VertexBuffer3D etc and many. > >>> .I can see many .as file rather mxml files,so how could i run the .as > >>> files (which extends Sprite) directly (or) Is there any indirect way to > >>> include .as in mxml. > > >>> I was not getting option to rundirectly by right clicking .as file. > >>> Currently i tried out with Flash builder 4 & 3. > > >>> Your assistance is appreciated > > >>> On Fri, May 20, 2011 at 1:18 PM, themightyatom <[email protected]> > >>> wrote: > > >>>> OK, > > >>>> Flash 11 Release Date > You will see wherever Adobe talk about it, > >>>> "Officially we are shooting for a Q2 2011 release of Flash Player 11" > >>>> for example here: > >>>>http://forums.adobe.com/thread/830850?tstart=30 > > >>>> There are 2 months of Q2 2011 left. > > >>>> Surya > > >>>> 1. Yes you can display a 3D model in Collada format via Away3D in > >>>> Flex. > >>>> This is possible in Flash 10, with the 3.6 version of Away (i.e. > >>>> current stable versions of Away and Flash) > >>>> However, you are restricted to the size of file that can effectively > >>>> be browsed, as in all versions of Flash upto version 11, 3D is > >>>> rendered on CPU, not GPU. > >>>> That is why Flash 11 release is so significant for your project, and > >>>> choice of platform. > >>>> At the moment Flash is not the best for such applications, but soon it > >>>> will be :) > > >>>> 2. This is something you could program in AS3, not a feature if the > >>>> actual engine. > >>>> 3. I would recommend waiting for 11, unless you models are very > >>>> simple. If you can't wait, check out Unity3D (and you will DEFINATLEY > >>>> need a programmer with more experience) > >>>> 4. No. But you don't need to. You download the library and add a path > >>>> to it in Flex, then you're good to go. > > >>>> Cheers > > >>>> Pete > > >>>> On May 20, 3:50 am, surya pavan <[email protected]> wrote: > >>>> > On Thu, May 19, 2011 at 11:31 PM, Bastian Schneider <badnoob.com@ > > >>>> > googlemail.com> wrote: > >>>> > > A flash player 11 reelase within the nex two months? where did you > >>>> > > read > >>>> > > that? > > >>>> > > 2011/5/19 themightyatom <[email protected]> > > >>>> > >> Hi Surya, > > >>>> > >> ... > > >>>> > >> Release of the Flash player 11 is expected within 2 months. > > >>>> > >> I hope that helps a little! > > >>>> > >> Cheers > > >>>> > How come release of Flash player 11 impacts/affects my requirement. > Is > >>>> > there > >>>> > anything out of box provided by FP 11 with respect to my scenario. > >>>> > Please > >>>> > exaplain . > >>>> > -- > >>>> > SURY@ P@1.. > > >>> -- > >>> SURY@ P@1.. > > > -- > > SURY@ P@1.. > > -- > SURY@ P@1..
