If you are using Molehill/Broomstick, I'm not sure if that's possible.
Te 3D stage runs behind everything. see this for the structure
http://www.bytearray.org/?p=2555

On May 24, 8:50 am, surya pavan <[email protected]> wrote:
> Hi,
>
>  I have two queries.Please provide the valuable info.
>
>    -  I have downloaded away3D examples for collada export and able to run
>    .as file to render the 3D image in browser. I would like to render the 3D
>    model in mxml panel in a specific panel location instead of running through
>    as. I can call the .as method from  *creationComplete* of mxml but how
>    can we catch the 3D model and place it in panel at run time.(How about
>    extends MovieClip /Sprite in .as varies)
>
>    - How to generate thumbnails from the input 3D models in .dae/3ds
>    format to render in the left side panel of my application
>
>  Regards,
> Surya
>
>
>
>
>
>
>
>
>
> On Mon, May 23, 2011 at 8:11 AM, surya pavan <[email protected]> wrote:
> > Hi,
> > This is reg : Rendering of .3ds/.dae file using away3D using the example
> in
> > the demos program.
> > I understood that there is option to generate .dae or .3DS format from the
> > CAD tool solidworks by installing the add-in.
> > I downloaded examples  workspace. However i couldn't  render the 3D models
> > however by changing the input file in the demo programs other than given
> in
> > the downloaded program.
> > I was not getting any error and no output. Check out the attachment of
> > sample 3ds files i tried out.What was the problem for not getting any
> output
> > for these attached files.
> > Basic_LoadModel.
> > On Fri, May 20, 2011 at 2:44 PM, Darcey Lloyd <[email protected]>
> > wrote:
>
> >> 1. For Away3D 3.6 Not Broomstick - Download Flex SDK 4.1 or 4 or 3.5 or
> >> 3.6 etc use that. (add sdk once downloaded then ensure project compiler
> >> settings use it and - flash player 10)
> >> 2. Examples in the Away3D svn require setup, eg create new project and
> >> copy and paste the away3d folders in to your project
> >> 3. Lots of examples with full source code can be found at
> >> :
>
> http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article....
>
>
>
>
>
>
>
>
>
>
>
> >> On 20 May 2011 09:12, surya pavan <[email protected]> wrote:
>
> >>> Thanks for your information.
>
> >>> I downloaded the Away3D source and examples through SVN link provided.
> >>> However,I couldn't able to compile/run the examples.
> >>> I had created actionscript project and copied all the src/lib from the
> >>> downloaded stuff.Configured SDK to 4.5 and still getting the following
> >>> compilation errors.
>
> >>> 1.Type was not found or was not compatible time constant-Context3D
> >>> 2.Type was not found or was not compatible time constant-Texture
> >>> 3.Type was not found or was not compatible time constant-TextureBase
>
> >>> .Type was not found or was not compatible time
> >>> constant-Context3D/Texture/TextureBase/VertexBuffer3D etc and many.
> >>> .I can see many .as file rather mxml files,so how could i run the .as
> >>> files (which extends Sprite) directly (or) Is there any indirect way to
> >>> include .as in mxml.
>
> >>> I was not getting option to rundirectly by right clicking .as file.
> >>> Currently i tried out with Flash builder 4 & 3.
>
> >>> Your assistance is appreciated
>
> >>> On Fri, May 20, 2011 at 1:18 PM, themightyatom <[email protected]>
> >>> wrote:
>
> >>>> OK,
>
> >>>> Flash 11 Release Date > You will see wherever Adobe talk about it,
> >>>> "Officially we are shooting for a Q2 2011 release of Flash Player 11"
> >>>> for example here:
> >>>>http://forums.adobe.com/thread/830850?tstart=30
>
> >>>> There are 2 months of Q2 2011 left.
>
> >>>> Surya >
> >>>> 1. Yes you can display a 3D model in Collada format via Away3D in
> >>>> Flex.
> >>>> This is possible in Flash 10, with the 3.6 version of Away (i.e.
> >>>> current stable versions of Away and Flash)
> >>>> However, you are restricted to the size of file that can effectively
> >>>> be browsed, as in all versions of Flash upto version 11, 3D is
> >>>> rendered on CPU, not GPU.
> >>>> That is why Flash 11 release is so significant for your project, and
> >>>> choice of platform.
> >>>> At the moment Flash is not the best for such applications, but soon it
> >>>> will be :)
>
> >>>> 2. This is something you could program in AS3, not a feature if the
> >>>> actual engine.
> >>>> 3. I would recommend waiting for 11, unless you models are very
> >>>> simple. If you can't wait, check out Unity3D (and you will DEFINATLEY
> >>>> need a programmer with more experience)
> >>>> 4. No. But you don't need to. You download the library and add a path
> >>>> to it in Flex, then you're good to go.
>
> >>>> Cheers
>
> >>>> Pete
>
> >>>> On May 20, 3:50 am, surya pavan <[email protected]> wrote:
> >>>> > On Thu, May 19, 2011 at 11:31 PM, Bastian Schneider <badnoob.com@
>
> >>>> > googlemail.com> wrote:
> >>>> > > A flash player 11 reelase within the nex two months? where did you
> >>>> > > read
> >>>> > > that?
>
> >>>> > > 2011/5/19 themightyatom <[email protected]>
>
> >>>> > >> Hi Surya,
>
> >>>> > >> ...
>
> >>>> > >> Release of the Flash player 11 is expected within 2 months.
>
> >>>> > >> I hope that helps a little!
>
> >>>> > >> Cheers
>
> >>>> > How come release of Flash player 11 impacts/affects my requirement.
> Is
> >>>> > there
> >>>> > anything out of box provided by FP 11 with respect to my scenario.
> >>>> > Please
> >>>> > exaplain .
> >>>> > --
> >>>> > SURY@ P@1..
>
> >>> --
> >>> SURY@ P@1..
>
> > --
> > SURY@ P@1..
>
> --
> SURY@ P@1..

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