Hello, i want to display a round face with a texture.
If i do this, the result is what i want, but without texture mesh = new Mesh(); var myface:Face = new Face(); myface.moveTo( -500, -500, 0); myface.curveTo( -200, -500, 1500, 500, -500, 0); myface.lineTo( 500, 500, 0); myface.curveTo( -200, 500, 1500, -500, 500, 0); mesh.addFace(myface); scene.addChild(mesh); If i add this line to add the texture, the face is no longer round. myface.material = new PhongBitmapMaterial(textures[0]); This line works, but is no bitmap myface.material = new ShadingColorMaterial(0x0000ff); Can someone explain it to me or give a different solution? Guido
