How can I access object vertices? What I want to do is manipulate
every vertices y position independently.
Here is how I did it before:
for(var i:int = 0 ; i < geometry.vertices.length ; i++) {
...
}
And here is what I've tried with broomstick:
var sg : SubGeometry = geometry.subGeometries[0];
for(var i : int = 0 ; i < sg.numVertices ; i++)
{
sg.vertexData[i] = Math.cos(_shift + _period) * _amplitude;
}
sg.updateVertexData(sg.vertexData);
I quite confused because the vertexData vector doesn't contain
vertices, but infact numbers??????