Example with source code.
http://videometry.blogspot.com/2011/04/wave-modifier.html

On May 29, 3:48 pm, Michael Iv <[email protected]> wrote:
> Dude, the vertices ARE in fact numbers.Each vertex is a represented by 3
> numbers for x,y and z packed usually into Vector3D object.I* can't recall
> how it looks inside geometry.vertices.length(If the vertices is the vector
> of numbers or Vector3Ds )but it doesn't matter.If you have a vector of
> numbers like vertex buffer that looks like this :
> 0.1,2.3,0.4,4.5,2.5,5.223,12.2,1.4,5.12 that means you have got 3 vertices
> which are:
> 0.1,2.3,0.4-vertex 1
>
> 4.5,2.5,5.223-vertex 2
>
> 12.2,1.4,5.12-vertex3
>
> They form a triangle.
>
> Grab those numbers and do what you need.
>
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> On Sun, May 29, 2011 at 4:38 PM, timovirtanen <[email protected]> wrote:
> > How can I access object vertices? What I want to do is manipulate
> > every vertices y position independently.
>
> > Here is how I did it before:
> > for(var i:int = 0 ; i < geometry.vertices.length ; i++) {
> > ...
> > }
>
> > And here is what I've tried with broomstick:
>
> > var sg : SubGeometry = geometry.subGeometries[0];
> > for(var i : int = 0 ; i < sg.numVertices ; i++)
> > {
> >        sg.vertexData[i] = Math.cos(_shift + _period) * _amplitude;
> > }
> > sg.updateVertexData(sg.vertexData);
>
> > I quite confused because the vertexData vector doesn't contain
> > vertices, but infact numbers??????
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]

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