I wouldn't call it a render problem, it seems to be sorting the traingles correctly, but your hit test isn't stopping the chest from intersecting with the block.
On May 31, 9:59 am, andrew barry <[email protected]> wrote: > when i move the chest object with keyboard and hit the cube I rotate > it. > you will see the chest model wont be rendered on the corners when > rotating it near the cube. > > use arrow keys 'up'to move forward then when you hit the cube rotate > right > with right arrow and the background object is > displayed over foreground object 'chest' on the corner. > > http://www.mymrt.net/testCollision/my3DcollisionTest.html
