I wouldn't call it a render problem, it seems to be sorting the
traingles correctly, but your hit test isn't stopping the chest from
intersecting with the block.

On May 31, 9:59 am, andrew barry <[email protected]> wrote:
> when i move the chest object with keyboard and hit the cube I rotate
> it.
> you will see the chest  model wont be rendered on the corners when
> rotating it near the cube.
>
> use arrow keys 'up'to move forward then when you hit the cube rotate
> right
> with right arrow and the background object is
>  displayed over foreground object 'chest' on the corner.
>
> http://www.mymrt.net/testCollision/my3DcollisionTest.html

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