My code in the previous post uses load() to do the loading of the main file (even though the dependency is embedded.) This is perfectly valid -- embedded dependencies can be mixed in any way. But I imagine you also want to see the Loader3D.parseData() in action. Then just replace the loader3D section in the above code with:
[Embed(source="model.awd", mimeType="application/octet-stream")] var ModelData : Class; var loader : Loader3D = new Loader3D(); loader.parseData(ModelData, null, context); myScene.addChild(loader); Cheers /R On Jun 1, 10:25 am, richardolsson <[email protected]> wrote: > We will take a look at memory leaks ASAP, although probably not in the > alpha cycle (right now we are focusing on restoring as much > functionality as possible from old Away3D versions into Away4, and > bugs like these will need to be taken care of in the beta cycle.) > > As for the embedding, just do: > > [Embed(source="path/to/image.jpg", > mimeType="application/octet-stream")] // MIME-type important! > var ImageData : Class; > > var context : AssetLoaderContext = new AssetLoaderContext(); > context.mapUrlToData('path/to/image.jpg', ImageData); > > var loader : Loader3D = new Loader3D(); > loader.load(new URLRequest('model.awd'), null, context); > myScene.addChild(loader); > > This is no different from what has been posted in previous threads on > this list. It has been tested and should be working absolutely fine. > It is however extremely important that the URL/path that is passed to > mapUrlToData() is the exact same as the one used in the AWD file. If > it's not, then the resolver won't be able to find a matching mapping. > > When you say it's not working, what exactly is it that's not working? > Are errors being thrown? > > Obviously documentation would help, but we are not focusing on > documentation this early in the development cycle. Proper > documentation will be released alongside the final version of Away3D > 4.0, and then maintained for future dot-releases, but we cannot spend > time on documenting an API that may still change, because that will > have been wasted time. I hope you understand. > > Cheers > /R > > On May 31, 10:02 pm, John Brookes <[email protected]> wrote: > > > > > > > > > Yes,two issues. > > Memory, I see geometry and mesh still hanging around. > > Subg/materials/methods etc all cleaned > > > screens from an OBJ that contains 8 cubes. > > > As for the embed, a working example would help(not just me). The awd is no > > different from any other.http://dl.dropbox.com/u/20426629/Models.rar > > > profile2.png > > 165KViewDownload > > > profile.png > > 153KViewDownload
