@John:
It seems like the problem you were having (no events dispatched) were
actually because the AWD1Parser didn't properly implement the file
format auto-detection system. That means it actually never even
started parsing! I have fixed this (and also in the AC3DParser) so
hopefully you should be able to use embedded AWD1 files now.

I will also be uploading an example in a second.

Cheers
/R


On Jun 1, 11:15 am, richardolsson <[email protected]> wrote:
> @John:
> I see, the event doesn't fire? Thanks for clarifying the problem. I
> will look into this.
>
> /R
>
> On Jun 1, 11:12 am, John Brookes <[email protected]> wrote:
>
>
>
>
>
>
>
> > var context : AssetLoaderContext = new AssetLoaderContext();
> > context.mapUrlToData('images/polySurface1.jpg', new treeBranchIMG());
>
> > Loader3D.enableParser(AWD1Parser);
> > loader = new Loader3D();
> >             loader.addEventListener(LoaderEvent.RESOURCE_COMPLETE,
> > onLoadComplete);
> > loader.load(new URLRequest('../src/Models/ScotsPine/ScotsPine.awd'), null,
> > context);
>
> > Works, image replaced
>
> > BUT Im embedding the awd and images
> > swapping loader.load for
> > loader.parseData(new awdFile(),null,context)
>
> > No oncomplete fires

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