I was also unable to reproduce the issue you're describing (and I'm on a mac) but it sounds from your description like it's a physics issue rather than a rendering (Away3D) problem. What kind of physics engine are you using?
Looking neat btw. :) Cheers /R On Jun 1, 3:28 pm, Shawn McInerney <[email protected]> wrote: > Thanks, guys! I'm thinking it may be a problem limited to Macs... > > > > > > > > > > On Wed, Jun 1, 2011 at 12:31 AM, Choons <[email protected]> wrote: > > works great on my Windows Vista machine. The other cars are semi- > > transparent and I couldn't smash into them but figured that's the way > > it's designed. Great job on getting a full game up and working ; ) > > > On May 31, 10:24 pm, Shawn <[email protected]> wrote: > >> I am experiencing a very strange error in my Away3DLite racing game. > >> On some computers the cars flip around erratically, while on others > >> they work fine. For example, on my brother's Apple Mac, Flash Player > >> v10.3, the cars suddenly flip around backwards as they cross the > >> starting line. This does not happen on any of the 3 Windows computers > >> in my home. > > >> - Has anybody else experienced different 3d results in their projects > >> on different computers? > >> - If you have a moment, could you please test my game on your computer > >> and let me know if the car flips when crossing the starting line? > >> - Anybody have any thoughts on what could be causing this? > > >> Here is the link to the game:http://moosemouse.com/big_time_racing.htm > > >> Thanks for your help! > >> Shawn > > -- > Shawn McInerney > MooseMouse Media, Inc.http://moosemouse.com > [email protected]
