I was also unable to reproduce the issue you're describing (and I'm on
a mac) but it sounds from your description like it's a physics issue
rather than a rendering (Away3D) problem. What kind of physics engine
are you using?

Looking neat btw. :)

Cheers
/R


On Jun 1, 3:28 pm, Shawn McInerney <[email protected]> wrote:
> Thanks, guys! I'm thinking it may be a problem limited to Macs...
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> On Wed, Jun 1, 2011 at 12:31 AM, Choons <[email protected]> wrote:
> > works great on my Windows Vista machine. The other cars are semi-
> > transparent and I couldn't smash into them but figured that's the way
> > it's designed. Great job on getting a full game up and working ; )
>
> > On May 31, 10:24 pm, Shawn <[email protected]> wrote:
> >> I am experiencing a very strange error in my Away3DLite racing game.
> >> On some computers the cars flip around erratically, while on others
> >> they work fine. For example, on my brother's Apple Mac, Flash Player
> >> v10.3, the cars suddenly flip around backwards as they cross the
> >> starting line. This does not happen on any of the 3 Windows computers
> >> in my home.
>
> >> - Has anybody else experienced different 3d results in their projects
> >> on different computers?
> >> - If you have a moment, could you please test my game on your computer
> >> and let me know if the car flips when crossing the starting line?
> >> - Anybody have any thoughts on what could be causing this?
>
> >> Here is the link to the game:http://moosemouse.com/big_time_racing.htm
>
> >> Thanks for your help!
> >> Shawn
>
> --
> Shawn McInerney
> MooseMouse Media, Inc.http://moosemouse.com
> [email protected]

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