Hi guys- I'm working on an F-16 fighter plane demo and I have some cloud sprites I am experimenting with. I want to dynamically place the cloud sprites in front of the airplane as it flies. since the plane can point any angle the vector math is a little complex. Is there some method to define a vector off my model or ObjectContainer3d as "front" or "direction" that I can then add an object along with an offset? Seems like a basic need but I haven't encountered it yet working with Away3D.
- [away3d] place objects "in front" of other objects ... Choons
