Hi guys- I'm working on an F-16 fighter plane demo and I have some
cloud sprites I am experimenting with. I want to dynamically place the
cloud sprites in front of the airplane as it flies. since the plane
can point any angle the vector math is a little complex. Is there some
method to define a vector off my model or ObjectContainer3d as "front"
or "direction" that I can then add an object along with an offset?
Seems like a basic need but I haven't encountered it yet working with
Away3D.

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