IN this case John was absolutely right.So don't put the cam inside the container.User matrix copy approach
On Thu, Jun 2, 2011 at 10:19 PM, Choons <[email protected]> wrote: > here's another "interesting" consequence of putting the view.camera > inside my container - I just flew outside of the skybox altogether > > On Jun 2, 9:30 am, Michael Iv <[email protected]> wrote: > > Btw if you only copy containers matrix you will have no problem at all > > > > Sent from my iPhone > > > > On Jun 2, 2011, at 4:56 PM, John Brookes <[email protected]> wrote: > > > > > > > > > > > > > > > > > Going by your previous questions. (camera as child) > > > The Skybox is ignored in the clipping. > > > > > But when I had my camera as a child of an object. > > > It seemed to break whether the skybox got ignored in clipping. > > > Ended up just copying the parents transform to the camera and using > camera back in scene space. > > > Didn't get the problem after that. -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
