Hello, 

i still have the problem with the reflecting glass. I really have to see 
through that glass. So I decided to make an experiment. I took an 
transparent bitmap and changed the UV-Data in dependence of the angle. In 
the debugger I see that the Meshobject as changed, but i cant see the change 
in 3D.

Although I tried this lines:
mesh.updateMesh(view);
mesh.updateBounds();
var verticesrechts:Vector.<Vertex> = glassfacerechts.vertices;
for each(var vertice:Vertex in verticesrechts) {
mesh.updateVertex(vertice, vertice.x, vertice.y, vertice.z);
}

it doesnt work.

Has anybody here a idea?

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