Hello, i still have the problem with the reflecting glass. I really have to see through that glass. So I decided to make an experiment. I took an transparent bitmap and changed the UV-Data in dependence of the angle. In the debugger I see that the Meshobject as changed, but i cant see the change in 3D.
Although I tried this lines: mesh.updateMesh(view); mesh.updateBounds(); var verticesrechts:Vector.<Vertex> = glassfacerechts.vertices; for each(var vertice:Vertex in verticesrechts) { mesh.updateVertex(vertice, vertice.x, vertice.y, vertice.z); } it doesnt work. Has anybody here a idea?