hi everybody!
I'm working on a 3d benchmark for Flash Molehill and I'm writing
recommendations in order to correctly build full scenes in differents 3d
engine. However, like some users, I have met many problems working with
supported format files. The official demos run good, but when I tried my
own test files, I don't obtain correct results.
That's why, I'd like to have a detailed response about export support
according to modeling tools (3dsmax, Blender).
My different tests didn't help to find a better production pipeline
which fits the way I worked with previous flash versions.
To resolve this inconvenience I'd like to know the process to follow
from the modeling tool to screen rendering, in order to adapt my methods.
Could you please, give me some tricks for building 3d scenes containing
animations with the current engine version ?
Thx.
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- [away3d] How to import animated scenes? Sofiane Benchaa
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