Hi all, i am trying to create a cube that uses a different texture on each face. For testing purposes I created a bitmap image with a size of 256x512 px. Each side has a different color and the bitmap has six tiles in a 2x3 grid (2 columns x 3 rows).
As I understand the API correctly this should result in a dice that has a different color on each face. However the bitmap is not mapped as I expected. Some colors appear on 2 sides some and other colors are not used at all. Btw.: I am also using the new jiglib version for broomstick. Here is my code: [Embed(source="../textureTest.jpg")] private var AssetClass:Class; private var diceTexture:Bitmap = new AssetClass() as Bitmap; private var mat:BitmapMaterial = new BitmapMaterial(diceTexture.bitmapData, true, true, false); ... cube = world.physics.createCube(mat, 37, 37, 37); ... Any hints what I got wrong? Thanks in advance!