As far as I know you need 2 rows by 3 columns, but I can be wrong.

you can at least give it a try ;)

-Declan

On Jun 8, 12:04 pm, earlgreen <f.jesg...@gmail.com> wrote:
> Hi all,
> i am trying to create a cube that uses a different texture on each
> face. For testing purposes I created a bitmap image with a size of
> 256x512 px. Each side has a different color and the bitmap has six
> tiles in a 2x3 grid (2 columns x 3 rows).
>
> As I understand the API correctly this should result in a dice that
> has a different color on each face. However the bitmap is not mapped
> as I expected. Some colors appear on 2 sides some and other colors are
> not used at all. Btw.: I am also using the new jiglib version for
> broomstick.
>
> Here is my code:
>
> [Embed(source="../textureTest.jpg")] private var AssetClass:Class;
> private var diceTexture:Bitmap = new AssetClass() as Bitmap;
> private var mat:BitmapMaterial = new
> BitmapMaterial(diceTexture.bitmapData, true, true, false);
> ...
> cube = world.physics.createCube(mat, 37, 37, 37);
> ...
>
> Any hints what I got wrong? Thanks in advance!

Reply via email to