As far as I know you need 2 rows by 3 columns, but I can be wrong. you can at least give it a try ;)
-Declan On Jun 8, 12:04 pm, earlgreen <f.jesg...@gmail.com> wrote: > Hi all, > i am trying to create a cube that uses a different texture on each > face. For testing purposes I created a bitmap image with a size of > 256x512 px. Each side has a different color and the bitmap has six > tiles in a 2x3 grid (2 columns x 3 rows). > > As I understand the API correctly this should result in a dice that > has a different color on each face. However the bitmap is not mapped > as I expected. Some colors appear on 2 sides some and other colors are > not used at all. Btw.: I am also using the new jiglib version for > broomstick. > > Here is my code: > > [Embed(source="../textureTest.jpg")] private var AssetClass:Class; > private var diceTexture:Bitmap = new AssetClass() as Bitmap; > private var mat:BitmapMaterial = new > BitmapMaterial(diceTexture.bitmapData, true, true, false); > ... > cube = world.physics.createCube(mat, 37, 37, 37); > ... > > Any hints what I got wrong? Thanks in advance!