I'm hoping someone smarter than me might know the answer to this offhand. Given start point A, and end point B, I'm trying to calculate the curve control/anchor point (C) such that the curve touches point D at it's apex.
In other words, I need to guarantee an animated (PathAnimation) object goes from point A, to point D, to point B, but the only way to force the curve to intersect point D is to mathematically calculate the control/anchor point (C) to force it into the position I want. Admittedly, it's been way too long since I've done this kind of math. Can anyone offer some direction?