Sintesis, the drop in FPS is likely not because of the alphaThreshold property change, its going to be because you have 300 items in your scene.
Away3D 4 still has a MAJOR weakness, in that in does not support more than 300 or so objects in a scene. Add any more than that and you will see major drops in FPS. Michael IV was looking at creating a particle engine for Away3D 4, but this proved impossible with this performance limitation. I just checked the latest build and the performance issue still exists - any updates from the Away3D team on this? I love Away3D 4 like it was my son, but this really is a big problem for a lot of us and we'd LOVE to see a fix :) Pretty please :) :) On Jun 6, 3:34 am, Sintesis <[email protected]> wrote: > On 3 июн, 10:58, John Brookes <[email protected]> wrote: > > > BasicDiffuseMethod(BitmapMaterial(YourMesh.material).diffuseMethod).alphaTh > > reshold > > = .5 > > when use alphaThreshold - FPS is down, why? > In scene 300 sprites with Transparent texture and FPS = 30((( it is > bad > <img src="http://sinteenage.at.ua/screenshots/siteenage_sx01.jpg" />
