Sintesis, the drop in FPS is likely not because of the alphaThreshold
property change, its going to be because you have 300 items in your
scene.

Away3D 4 still has a MAJOR weakness, in that in does not support more
than 300 or so objects in a scene. Add any more than that and you will
see major drops in FPS.

Michael IV was looking at creating a particle engine for Away3D 4, but
this proved impossible with this performance limitation.

I just checked the latest build and the performance issue still exists
- any updates from the Away3D team on this? I love Away3D 4 like it
was my son, but this really is a big problem for a lot of us and we'd
LOVE to see a fix :) Pretty please :) :)




On Jun 6, 3:34 am, Sintesis <[email protected]> wrote:
> On 3 июн, 10:58, John Brookes <[email protected]> wrote:
>
> > BasicDiffuseMethod(BitmapMaterial(YourMesh.material).diffuseMethod).alphaTh 
> > reshold
> > = .5
>
> when use alphaThreshold - FPS is down, why?
> In scene 300 sprites with Transparent texture and FPS = 30((( it is
> bad
> <img src="http://sinteenage.at.ua/screenshots/siteenage_sx01.jpg"; />

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