Michael,

Speaking as someone who is brand new to this group, and just beginning
the process of learning to use the Away3D engine, I have to say a big
"Thank you, and you ROCK!"

Seriously, though, as I'm just beginning to work with the engine, I'm
sure I will be some asking "noob" questions of my own, and I really
appreciate your willingness to help.

Frank

On Jun 13, 9:14 am, Michael Iv <explomas...@gmail.com> wrote:
> Look ,Away3D engine is targeting not only 3d math gurus ,may be even mostly
> not 3d math gurus.Away3D is Flash platform based framework and as such it
> attracts people from the wide range of the Flash users, if you get what I
> mean.Many of Flash devs are design oriented and not everybody is a hard core
> programmer and even less of those have a strong 3D math background. Going
> your way this group is pretty useless because you just say to the people
> something like :" hey go and learn it by yourself ! " So do you think if the
> person would come here if he could find the solutions on his own? Nope. Most
> of people seeking here answers are those who can't find them by
> themselves.And I have been playing around here for a pretty long time to
> confirm it is true.If you can't or don't wanna help ,that is ok .We are all
> busy at the end.But you can't just send off people to get a proper
> background before coming here because that is not the way it works .The
> engine should be accessible to all.Not only to the tough programmer and this
> group exists to primarily to give an assistance to those who are trying to
> learn.Btw that is one of the reasons why Away3D is so popular -people get a
> very good and fast help here something you can't find in the forums of other
> 3d engines.
>
> Cheers.
>
>
>
> On Mon, Jun 13, 2011 at 4:57 PM, Jeffrey Kesselman <jef...@gmail.com> wrote:
> > Nobody is born with 3D math in their brains.  Some of us take the time to
> > learn what we need though
> > .
>
> > I think you do him or any other person a disservice if you let them believe
> > that not doing the work will get them much of anywhere.
>
> > And I will accept that you may dissagree.
> > On Jun 13, 2011 6:53 AM, "Michael Iv" <explomas...@gmail.com> wrote:
> > > Jeffrey while you are theoretically right , in many cases people can be
> > > taught these things and remember than not everyone is born with 3D math
> > in
> > > his brains ;) .And here in this group we usually try to help people with
> > > this sort of questions.
>
> > > On Mon, Jun 13, 2011 at 4:48 PM, Jeffrey Kesselman <jef...@gmail.com>
> > wrote:
>
> > >> Without vector math the scenegraph is a giant black box to you and you
> > will
> > >> see behaviors you won't understand in anything beyond the most trivial
> > >> application
>
> > >> As cross of multiple game companies I would no more hire someone who had
> > no
> > >> 3D math background to code a 3D game then I would hire someone without a
> > >> drivers license to drive a delivery van.
>
> > >> Its a basic qualification for the job.
> > >> On Jun 12, 2011 2:48 PM, "Michael Iv" <explomas...@gmail.com> wrote:
> > >> > Andreas just read Adobe docs regarding transformVector() and
> > >> > deltaTransformVector() and their differences .It is really simple, No
> > >> > "cruel" vector math. transformVector returns transformed vector both
> > by
> > >> > matrix orientation and translation components whereas deltaTransform
> > >> > transform the input vector only by orientation of the matrix.
>
> > >> > On Mon, Jun 13, 2011 at 12:19 AM, Jeffrey Kesselman <jef...@gmail.com
> > >> >wrote:
>
> > >> >> Vector algebra is " normal" for anyone trying to program 3d graphics.
> > If
> > >> >> this is what you want to do you better study more math
>
> > >> >> Sorry to sound cruel but that's the reality.
> > >> >> On Jun 12, 2011 4:21 PM, "Andreas Jirenius" <ajiren...@gmail.com>
> > >> wrote:
> > >> >> > Ok, I have never studied math above the "normal" level and actually
> > >> >> > never studied matrices in any way so please help me out here :)
>
> > >> >> > I got an ObjectContainer3D that is rotated in different axis. Also
> > I
> > >> >> > got a smaller ObjectContainer3D as a child inside this first one.
> > The
> > >> >> > child is ALSO rotated in different ways.
> > >> >> > Is there any simple solution the get a global(!) Vector pointing in
> > >> >> > the direction the smaller object is "looking at" (preferrable). Or
> > >> >> > maybe get the global rotation of the smaller object (x,y and z).
>
> > >> >> > Grateful for any help!
>
> > >> > --
> > >> > Michael Ivanov ,Programmer
> > >> > Neurotech Solutions Ltd.
> > >> > Flex|Air |3D|Unity|
> > >> >www.neurotechresearch.com
> > >> >http://blog.alladvanced.net
> > >> > Tel:054-4962254
> > >> > mich...@neurotech.co.il
> > >> > t...@neurotech.co.il
>
> > > --
> > > Michael Ivanov ,Programmer
> > > Neurotech Solutions Ltd.
> > > Flex|Air |3D|Unity|
> > >www.neurotechresearch.com
> > >http://blog.alladvanced.net
> > > Tel:054-4962254
> > > mich...@neurotech.co.il
> > > t...@neurotech.co.il
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> Tel:054-4962254
> mich...@neurotech.co.il
> t...@neurotech.co.il

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