Michael, Speaking as someone who is brand new to this group, and just beginning the process of learning to use the Away3D engine, I have to say a big "Thank you, and you ROCK!"
Seriously, though, as I'm just beginning to work with the engine, I'm sure I will be some asking "noob" questions of my own, and I really appreciate your willingness to help. Frank On Jun 13, 9:14 am, Michael Iv <explomas...@gmail.com> wrote: > Look ,Away3D engine is targeting not only 3d math gurus ,may be even mostly > not 3d math gurus.Away3D is Flash platform based framework and as such it > attracts people from the wide range of the Flash users, if you get what I > mean.Many of Flash devs are design oriented and not everybody is a hard core > programmer and even less of those have a strong 3D math background. Going > your way this group is pretty useless because you just say to the people > something like :" hey go and learn it by yourself ! " So do you think if the > person would come here if he could find the solutions on his own? Nope. Most > of people seeking here answers are those who can't find them by > themselves.And I have been playing around here for a pretty long time to > confirm it is true.If you can't or don't wanna help ,that is ok .We are all > busy at the end.But you can't just send off people to get a proper > background before coming here because that is not the way it works .The > engine should be accessible to all.Not only to the tough programmer and this > group exists to primarily to give an assistance to those who are trying to > learn.Btw that is one of the reasons why Away3D is so popular -people get a > very good and fast help here something you can't find in the forums of other > 3d engines. > > Cheers. > > > > On Mon, Jun 13, 2011 at 4:57 PM, Jeffrey Kesselman <jef...@gmail.com> wrote: > > Nobody is born with 3D math in their brains. Some of us take the time to > > learn what we need though > > . > > > I think you do him or any other person a disservice if you let them believe > > that not doing the work will get them much of anywhere. > > > And I will accept that you may dissagree. > > On Jun 13, 2011 6:53 AM, "Michael Iv" <explomas...@gmail.com> wrote: > > > Jeffrey while you are theoretically right , in many cases people can be > > > taught these things and remember than not everyone is born with 3D math > > in > > > his brains ;) .And here in this group we usually try to help people with > > > this sort of questions. > > > > On Mon, Jun 13, 2011 at 4:48 PM, Jeffrey Kesselman <jef...@gmail.com> > > wrote: > > > >> Without vector math the scenegraph is a giant black box to you and you > > will > > >> see behaviors you won't understand in anything beyond the most trivial > > >> application > > > >> As cross of multiple game companies I would no more hire someone who had > > no > > >> 3D math background to code a 3D game then I would hire someone without a > > >> drivers license to drive a delivery van. > > > >> Its a basic qualification for the job. > > >> On Jun 12, 2011 2:48 PM, "Michael Iv" <explomas...@gmail.com> wrote: > > >> > Andreas just read Adobe docs regarding transformVector() and > > >> > deltaTransformVector() and their differences .It is really simple, No > > >> > "cruel" vector math. transformVector returns transformed vector both > > by > > >> > matrix orientation and translation components whereas deltaTransform > > >> > transform the input vector only by orientation of the matrix. > > > >> > On Mon, Jun 13, 2011 at 12:19 AM, Jeffrey Kesselman <jef...@gmail.com > > >> >wrote: > > > >> >> Vector algebra is " normal" for anyone trying to program 3d graphics. > > If > > >> >> this is what you want to do you better study more math > > > >> >> Sorry to sound cruel but that's the reality. > > >> >> On Jun 12, 2011 4:21 PM, "Andreas Jirenius" <ajiren...@gmail.com> > > >> wrote: > > >> >> > Ok, I have never studied math above the "normal" level and actually > > >> >> > never studied matrices in any way so please help me out here :) > > > >> >> > I got an ObjectContainer3D that is rotated in different axis. Also > > I > > >> >> > got a smaller ObjectContainer3D as a child inside this first one. > > The > > >> >> > child is ALSO rotated in different ways. > > >> >> > Is there any simple solution the get a global(!) Vector pointing in > > >> >> > the direction the smaller object is "looking at" (preferrable). Or > > >> >> > maybe get the global rotation of the smaller object (x,y and z). > > > >> >> > Grateful for any help! > > > >> > -- > > >> > Michael Ivanov ,Programmer > > >> > Neurotech Solutions Ltd. > > >> > Flex|Air |3D|Unity| > > >> >www.neurotechresearch.com > > >> >http://blog.alladvanced.net > > >> > Tel:054-4962254 > > >> > mich...@neurotech.co.il > > >> > t...@neurotech.co.il > > > > -- > > > Michael Ivanov ,Programmer > > > Neurotech Solutions Ltd. > > > Flex|Air |3D|Unity| > > >www.neurotechresearch.com > > >http://blog.alladvanced.net > > > Tel:054-4962254 > > > mich...@neurotech.co.il > > > t...@neurotech.co.il > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net > Tel:054-4962254 > mich...@neurotech.co.il > t...@neurotech.co.il