Hello again,

i have another question. Is it possible to have different specular levels in 
one mesh? If i try to do this by applying different materials to the faces 
with the materials having different specular levels i cant see a effect. if 
i set the specular level of the material to 0, i can see it. Then the result 
is like setting the specular level of the directional light to 0.

How is the correlation between specular level of the light and specular 
level of the material.

I'm using DirectionalLight3D and PhongColorMaterial.

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