one thing that helps me see the effect of a change to a material is to have the camera rotate around the object. Seems like specular effects are very angle dependent
On Jun 14, 8:00 am, Guido <guido14011...@gmx.de> wrote: > Hello again, > > i have another question. Is it possible to have different specular levels in > one mesh? If i try to do this by applying different materials to the faces > with the materials having different specular levels i cant see a effect. if > i set the specular level of the material to 0, i can see it. Then the result > is like setting the specular level of the directional light to 0. > > How is the correlation between specular level of the light and specular > level of the material. > > I'm using DirectionalLight3D and PhongColorMaterial.