one thing that helps me see the effect of a change to a material  is
to have the camera rotate around the object. Seems like specular
effects are very angle dependent

On Jun 14, 8:00 am, Guido <guido14011...@gmx.de> wrote:
> Hello again,
>
> i have another question. Is it possible to have different specular levels in
> one mesh? If i try to do this by applying different materials to the faces
> with the materials having different specular levels i cant see a effect. if
> i set the specular level of the material to 0, i can see it. Then the result
> is like setting the specular level of the directional light to 0.
>
> How is the correlation between specular level of the light and specular
> level of the material.
>
> I'm using DirectionalLight3D and PhongColorMaterial.

Reply via email to