Nice one Michael! Can't wait to see some funky demos.

-Pete

On Wed, Jun 15, 2011 at 4:36 PM, Michael Iv <explomas...@gmail.com> wrote:

> Well ,just finished  implementing  my new particle pool buffer for FLINT
> Away4 branch. I managed to get 100% performance boost.Now you can render
> some 2000 particles on a descent GPU getting 20-25 FPS per second (Each
> particle is 1 segment plane,still haven't tested on Sprite3D).So while this
> is not pure 50000 massive particles system like that of mrFunkyPants it runs
> in Away3D ;)) .Demos + source code soon in my blog.Those who are interested
> to test can get the molehill branch from here:
> https://github.com/sasmaster/Flint
>
>
> On Wed, Jun 15, 2011 at 11:09 PM, Sintesis <sinten...@gmail.com> wrote:
>
>> McFunkypants, beautiful programming, much waited this excellent news!
>> thank you
>
>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> Tel:054-4962254
> mich...@neurotech.co.il
> t...@neurotech.co.il
>
>


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