Nice one Michael! Can't wait to see some funky demos. -Pete
On Wed, Jun 15, 2011 at 4:36 PM, Michael Iv <explomas...@gmail.com> wrote: > Well ,just finished implementing my new particle pool buffer for FLINT > Away4 branch. I managed to get 100% performance boost.Now you can render > some 2000 particles on a descent GPU getting 20-25 FPS per second (Each > particle is 1 segment plane,still haven't tested on Sprite3D).So while this > is not pure 50000 massive particles system like that of mrFunkyPants it runs > in Away3D ;)) .Demos + source code soon in my blog.Those who are interested > to test can get the molehill branch from here: > https://github.com/sasmaster/Flint > > > On Wed, Jun 15, 2011 at 11:09 PM, Sintesis <sinten...@gmail.com> wrote: > >> McFunkypants, beautiful programming, much waited this excellent news! >> thank you > > > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > Tel:054-4962254 > mich...@neurotech.co.il > t...@neurotech.co.il > > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM