Greetings Away3D.dev group! I've been trying to creating procedural objects in Away3D broomstick, but I have run into a problem with object rotation. I have inserted a bunch of cubes into an ObjectContainer3D, but when I do movePivot(), it doesn't seem to do anything when I execute a yaw() on the container.
To give a pseudo code of what I am doing: container.addChild(cube1); container.addChild(cube2); container.addChild(cube3); container.addChild(cube4); container.movePivot(100, 100, 100); // Cubes of default size (100x100x100) are placed into a bigger cube, so the max points should be 200, 200, 200... // therefore the center should be 100, 100, 100 cube.getBlockObject().yaw(1); The cubes are place correctly, but it looks like they are rotating around 0,0,0 Can anyone shed light on my issue? I feel like it is something I'm missing, but I cannot figure out how to get it to rotate correctly. Thanks, Ken