Greetings Away3D.dev group!

I've been trying to creating procedural objects in Away3D broomstick,
but I have run into a problem with object rotation.  I have inserted a
bunch of cubes into an ObjectContainer3D, but when I do movePivot(),
it doesn't seem to do anything when I execute a yaw() on the
container.

To give a pseudo code of what I am doing:

container.addChild(cube1);
container.addChild(cube2);
container.addChild(cube3);
container.addChild(cube4);
container.movePivot(100, 100, 100);  // Cubes of default size
(100x100x100) are placed into a bigger cube, so the max points should
be 200, 200, 200...
                                                      //  therefore
the center should be 100, 100, 100
cube.getBlockObject().yaw(1);

The cubes are place correctly, but it looks like they are rotating
around 0,0,0

Can anyone shed light on my issue?  I feel like it is something I'm
missing, but I cannot figure out how to get it to rotate correctly.

Thanks,
Ken

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