I have tested it with (1000,1000,1000) as I said, It works well. 100 will not give u a good effect to observe. Do you need my code?
On 6月21日, 下午6时30分, afuzzyllama <karci...@gmail.com> wrote: > Thanks for the response. I tried doing something like that and it > still isn't doing anything. It is like my pivot isn't getting set at > all. Also, why use such large numbers? I thought since my cubes are > 100x100x100 then I could assume my center point would be (# of cubes)/ > 2 > > On Jun 21, 2:49 am, Jack <makm...@163.com> wrote: > > > > > On Jun 21, 10:59 am, afuzzyllama <karci...@gmail.com> wrote: > > > > Greetings Away3D.dev group! > > > > I've been trying to creating procedural objects in Away3D broomstick, > > > but I have run into a problem with object rotation. I have inserted a > > > bunch of cubes into an ObjectContainer3D, but when I do movePivot(), > > > it doesn't seem to do anything when I execute a yaw() on the > > > container. > > > > To give a pseudo code of what I am doing: > > > > container.addChild(cube1); > > > container.addChild(cube2); > > > container.addChild(cube3); > > > container.addChild(cube4); > > > container.movePivot(100, 100, 100); // Cubes of default size > > > (100x100x100) are placed into a bigger cube, so the max points should > > > be 200, 200, 200... > > > // therefore > > > the center should be 100, 100, 100 > > > cube.getBlockObject().yaw(1); > > > > The cubes are place correctly, but it looks like they are rotating > > > around 0,0,0 > > > > Can anyone shed light on my issue? I feel like it is something I'm > > > missing, but I cannot figure out how to get it to rotate correctly. > > > > Thanks, > > > Ken > > > You' ll get a surprise if you move "container.movePivot(100, 100, > > 100)" to a Event.ENTER_FRAME handler and you'd better to set it with a > > larger number like (1000,1000,1000). > > > Cheer- 隐藏被引用文字 - > > - 显示引用的文字 -