Ross, I simplified your code to apply to my app and got this to work: var original:Object = AssetLibrary.getAsset(Constants.CHAIR); var newChair:Mesh = Mesh(original.clone()); var newContainer:ObjectContainer3D = new ObjectContainer3D(); newContainer.addChild(newChair);
This was great, however, when I substitute the Mesh that has 3 other meshes for original it no longer works: chairSingleContainer = new Mesh(); chairSingleContainer.addChildren(chairCover.mesh, chairTie.mesh); var original:Object = chairSingleContainer; var newChair:Mesh = Mesh(original.clone()); var newContainer:ObjectContainer3D = new ObjectContainer3D(); newContainer.addChild(newChair); The reason why the addChildren call has chairCover.mesh and chairTie.mesh is because I've got another class that handles loading/ parsing of the assets and puts them in there and it's then accessed by calling instance.mesh (which normally works, it displays fine on screen). So the conclusion here is that it seems you can only clone a single Mesh not a container with other Meshes inside of it. Is this true for your experience as well? Matt On Jun 22, 1:59 pm, Matt Przybylski <m...@reintroducing.com> wrote: > Great, thanks a ton Ross. I'll take a look at the code now. > > Matt > > On Jun 22, 1:40 pm, Ross Smith <evolution...@gmail.com> wrote: > > > > > > > > > I gotcha. You may find my AssetFactory more useful than I thought. It > > wasn't meant to be library code so it has some hard-coded stuff pertaining > > to OBJ parsing in it, but that's a simple fix. Check it out. > > >http://www.evolutioneer.com/away3d/AssetFactory_OBJ.zip > > > HTH, > > Ross > > > On Wed, Jun 22, 2011 at 2:25 PM, Matt Przybylski > > <m...@reintroducing.com>wrote: > > > > Ross, > > > That would be very helpful if you could send it along. I switched my > > > OC3Ds to Meshes actually because I saw the Mesh class had a clone > > > method but was still unable to get it to work properly. I'd really be > > > interested in looking at your code if at all possible. > > > > What I'm doing is loading 3 3ds files, parsing the models and sticking > > > them into a mesh container, then trying to clone that mesh container > > > into four other meshes. I also need to retain mouse events if > > > possible but if not I suppose I can re-assign those to the children > > > meshes after the cloning takes place. > > > > Matt > > > > On Jun 22, 10:47 am, Ross Smith <evolution...@gmail.com> wrote: > > > > Matt, what does your clone operation need to accomplish? I noticed this > > > > function missing as well from ObjectContainer3D. > > > > > I got around it (and some other issues) by writing asset management > > > classes > > > > to walk a target "asset bundle", clone each of its mesh children, and > > > > perform an update method on each mesh's textures for lighting, etc. The > > > > code could be adapted to walk an ObjectContainer3D instead of my custom > > > > asset bundle object. > > > > > I will send the code to this list if you want to check it out. The code > > > > as-is only clones meshes. It does not recursively clone child non-mesh > > > > ObjectContainer3Ds. I don't know what your app needs in this sense. > > > > > Best, > > > > Ross > > > > > On Wed, Jun 22, 2011 at 11:35 AM, Matt Przybylski < > > > m...@reintroducing.com>wrote: > > > > > > anyone? :( > > > > > > really need this for a project i'm working on right now, would > > > > > appreciate if a core developer can take a look at this asap. > > > > > > Matt > > > > > > On Jun 21, 9:17 pm, Matt Przybylski <m...@reintroducing.com> wrote: > > > > > > Hey guys, > > > > > > I'm trying to clone an ObjectContainer3D in Broomstick and I noticed > > > > > > that method is not implemented yet. It's in Object3D but you can't > > > > > > use it with ObjectContainer3D. A quick scan of the code reveals > > > > > > this > > > > > > comment in Object3D's clone() method: > > > > > > > // todo: implement for all subtypes > > > > > > > Any idea when this will be implemented for ObjectContainer3D? I > > > tried > > > > > > to write a clone method for ObjectContainer3D but was unsuccessful > > > > > > in > > > > > > getting it to work. > > > > > > > Conversely, if anyone has run into this issue already and has a > > > > > > clone() method they used with ObjectContainer3D, please do post it > > > > > > if > > > > > > you could. It would be greatly appreciated. > > > > > > > Thanks, > > > > > > Matt > > > > > -- > > > > Ross Smith > > > > evolution...@gmail.com > > > -- > > Ross Smith > > evolution...@gmail.com