Wow, that's really good news! Thank you very much. Ah, and for all who what to watch it, here is an example from Fabrice: http://www.closier.nl/broomstick/mergetest.html
... and some addition background information: http://www.mail-archive.com/away3d-dev@googlegroups.com/msg21091.html > if your bricks have exact same face count, it would be also easy to alter > them vertice wize into the buffers. Yes they are, but this sounds a bit more tricky... After some code-reading I found out, that after the merge, there is no access to all my objects I have merged in my master-mesh. To get one "brick" out (to delete it), i have do some vertice-operation or a complete rebuild without that deleted brick. is this correct? Dirk