> Yes they are, but this sounds a bit more tricky...
not really trickky, just a bit more work, a brick = from / to
so if you loop over the mesh indices vector, you simply increase count + = 
mybrickfacecount

> To get one "brick" out (to delete it), i have do some vertice-operation or a
> complete rebuild without that deleted brick. is this correct?
yes and no.

yes it is correct you can do this way.
no, you could ask FaceHelper class for this dirty job ;)

Fabrice

On Jun 30, 2011, at 2:08 PM, DBird wrote:

> Wow, that's really good news! Thank you very much.
> 
> Ah, and for all who what to watch it, here is an example from Fabrice:
> http://www.closier.nl/broomstick/mergetest.html
> 
> ... and some addition background information:
> http://www.mail-archive.com/away3d-dev@googlegroups.com/msg21091.html
> 
>> if your bricks have exact same face count, it would be also easy to alter 
>> them vertice wize into the buffers.
> Yes they are, but this sounds a bit more tricky...
> 
> After some code-reading I found out, that after the merge, there is no
> access to all my objects I have merged in my master-mesh. To get one
> "brick" out (to delete it), i have do some vertice-operation or a
> complete rebuild without that deleted brick. is this correct?
> 
> Dirk

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