Not really. Molehill uses a proper Z-buffer, so the problems that used to exist with z-fighting and that was most easily resolved by putting 3D objects on different layers no longer exist. What are the problems that you would want to solve with layering? Explaining that might help us understand what you really need.
Cheers /R On Jul 5, 6:03 pm, do rinal <[email protected]> wrote: > Hello, > Is there a solution for layering in broomstick ? > thx
