Not really. Molehill uses a proper Z-buffer, so the problems that used
to exist with z-fighting and that was most easily resolved by putting
3D objects on different layers no longer exist. What are the problems
that you would want to solve with layering? Explaining that might help
us understand what you really need.

Cheers
/R



On Jul 5, 6:03 pm, do rinal <[email protected]> wrote:
> Hello,
> Is there a solution for layering in broomstick ?
> thx

Reply via email to