I modified the Obj.as in Away3D loaders to fix the winding order. The UV/OBJ now work exactly like in GLC/Blender/Maya. But this
1) rotates the model 180* (not a big deal, can rotate it back) 2) creates artifacts (part of the sleeves show on the other side through the body). Goes away with ownCanvas, but ownCanvas opens another can of worms! 3. When a back material is applied, the whole thing gets reversed (the back is displayed on the outside and vice versa) Hope the good folks at Away can provide some insight or fix. Thanks a lot.