@junkend:
Porting TextField3D is being researched, but is very complex as there
is no straightforward way of drawing vector curves on the GPU, which
is where all the drawing is happening in Away3D 4 on Molehill. It will
likely not be in the final release of 4.0.


Cheers
/R


On Jul 15, 5:47 pm, junkend <junk....@gmail.com> wrote:
> Great news, looking forward to the beta.
>
> I cloned the new repo. Can't immediately see any equivalent to
> TextField3D. Is there a roadmap for this feature or can you point me
> in the right direction to port it?
>
> On Jul 14, 5:05 pm, Rob Bateman <rob.bate...@gmail.com> wrote:
>
>
>
>
>
>
>
> > Well, its finally here!
>
> >http://www.flashmagazine.com/News/detail/flash_player_11_and_air_3_be...
>
> > to mark the occasion, we have created a new repo for Away3D 4 that has a few
> > minor updates to run correctly in the new player. update your sources by
> > pointing your clients at:
>
> >https://github.com/away3d/away3d-core-fp11
>
> > This will be the repo we will be developing in from now on, so please bear
> > in mind that the broomstick repo will have no more updates as of today. It's
> > been a wild ride, but we had to bid farewell at some point!
>
> > over the next few weeks we will be working towards an official beta release
> > for Away3D 4.0. Any questions, please ask!
>
> > cheers
>
> > Rob
>
> > --
> > Rob Bateman
> > Flash Development & Consultancy
>
> > rob.bate...@gmail.comwww.infiniteturtles.co.ukwww.away3d.com

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