All the objects in the scene have ownCanvas set to true. That's the only way I've found to avoid serious Z-sorting problems (CORRECT_Z_ORDER is too computationally expensive). Is there any way out of the problem? Do I need to set ownCanvas to false and look for other solutions? The flash movie might be accessed here: http://tadas.asmeninis.com/teravil/flash/example. The code which initializes the Sprite3D object I'm talking about:
tekstas_material = new BitmapFileMaterial( "sample_area.jpg" ); tekstas = new Sprite3D( tekstas_material ); imageLoader = null; tekstas.x = dangtis.x - 40; tekstas.y = dangtis.y + 20; tekstas.z = dangtis.z + 10; tekstas.scaling = 0.15; view.scene.addSprite( tekstas );
