Hello Leo,

For 3.6 Jiglibflash could do the job, but if your simulation can be
done over 2 axis then box2D (alchemy version) might work well.
For Away3D 4.0 we are working with jiglibflash and the new upcoming
engine called Bulletflash (www.bulletflash.com) also there's a
googlegroup forum now.

(and thanks Dirk you like it:))

Cheers,
Ringo.
http://www.ringo.nl/en/

On Aug 2, 2:22 pm, DBird <[email protected]> wrote:
> Hi Leo,
>
> my favorite physics engine ishttp://www.jiglibflash.com/blog/
>
> Nice demos...
>
> Cheers,
> Dirk
>
> On 29 Jul., 20:46, Leo <[email protected]> wrote:
>
>
>
>
>
>
>
> > Hello,
>
> > What Physics Engine (with 3.6) would you recommend using for
> > simulation of collisions physic between several objects that have
> > conflicting motions. Ideally that would take care of attributes such
> > as weight, friction ratio, material hardness, gravity, magnetic
> > effects...
>
> > Thanks, L.

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