Hello Leo, For 3.6 Jiglibflash could do the job, but if your simulation can be done over 2 axis then box2D (alchemy version) might work well. For Away3D 4.0 we are working with jiglibflash and the new upcoming engine called Bulletflash (www.bulletflash.com) also there's a googlegroup forum now.
(and thanks Dirk you like it:)) Cheers, Ringo. http://www.ringo.nl/en/ On Aug 2, 2:22 pm, DBird <[email protected]> wrote: > Hi Leo, > > my favorite physics engine ishttp://www.jiglibflash.com/blog/ > > Nice demos... > > Cheers, > Dirk > > On 29 Jul., 20:46, Leo <[email protected]> wrote: > > > > > > > > > Hello, > > > What Physics Engine (with 3.6) would you recommend using for > > simulation of collisions physic between several objects that have > > conflicting motions. Ideally that would take care of attributes such > > as weight, friction ratio, material hardness, gravity, magnetic > > effects... > > > Thanks, L.
